200 lines
8.1 KiB
JavaScript
200 lines
8.1 KiB
JavaScript
this.inherits(SKILL);
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this.name = "小无相功";
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this.id = "xiaowuxianggong";
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this.family = FAMILIES.XIAOYAO;
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this.grade = 4;
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this.attack_actions = [
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"$N挥拳攻击$n的$l", "$N往$n的$l一抓", "$N往$n的$l狠狠地踢了一脚",
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"$N提起拳头往$n的$l捶去", "$N对准$n的$l用力挥出一拳"
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];
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//this.query_attack_action = function (me,target) {
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// if (me.attack_skill == target.attack_skill) return this.attack_actions.random();
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// return target.attack_skill.query_attack_action(me, target);
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//}
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this.attack_actions2 = [
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"$N用$W往$n的$l刺去", "$N用$W往$n的$l砍去", "$N挥动$W,斩向$n的$l"
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];
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this.query_attack_action = function (me, target) {
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let type = me.query_weapon_type();
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if (type === WEAPON_TYPE.NONE)
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return this.attack_actions.random();
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return this.attack_actions2.random();
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}
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this.desc = "逍遥派的一门奇特武功,其主要特点是不着形相,无迹可寻,可以模仿别人的绝学";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["unarmed", "sword"];//"blade",
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this.learn_condition = {
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max_mp: 1000,
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skill: {
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unarmed: 300,
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parry: 300
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: parseInt(lv * 1.4) + 20,
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mz: parseInt(lv * 1.2) + 20
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},
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sword: {
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gj: parseInt(lv * 1.4) + 20,
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mz: parseInt(lv * 1.2) + 20
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}
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// ,
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// blade: {
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// gj: parseInt(lv * 1.4) + 20,
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// mz: parseInt(lv * 1.2) + 20
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// }
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};
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}
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const ALLOW_TYPES = {
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sword: "(剑法)",
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unarmed: "(拳脚)"
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};
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const ALLOW_RECORD = {
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sword: true,
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unarmed: true
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};
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this.pfm = {
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duo:
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{
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name: "无相",
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distime: 20000,
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mp: 40,
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no_copy: true,
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allow_busy: true,
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release_time: 3000,
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query_releasetime: function (me, lv) {
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return this.release_time;
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},
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query_distime: function (me, lv) {
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return this.distime;
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},
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query_name: function (me, type) {
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if (!type) return this.name;
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return "无相" + ALLOW_TYPES[type];
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},
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use: function (me, target, lv, sk) {
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var prev = target.query_temp("used_pfm");
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if (!prev) return me.notify_fail("<cyn>" + target.name + "最近没有使用绝招,你无法模仿。</cyn>");
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var str = prev.split("/");
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var sp_skill = SKILL.get(str[0]);
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if (!sp_skill) {
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return me.notify_fail("没有这个技能。");
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}
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if (sp_skill.grade > 4)
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return me.notify_fail("对方使用的武功太高深,你无法模仿。");
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pfm = sp_skill.get_pfm(str[1]);
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if (!pfm) {
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return me.notify_fail(sp_skill.name + "没有这个绝招。");
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}
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if (pfm.no_copy) return me.notify_fail("这个绝招不能模仿。");
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if (me.is_busy && !pfm.allow_busy) return me.notify_fail("你现在正手忙脚乱,无法模仿别人的技能。");
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//if (pfm.enable_skill && !me.skills["xiaowuxianggong"][pfm.enable_skill]) {
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// return me.notify_fail("<cyn>你的小无相功需要装备为" + SKILL.get(pfm.enable_skill).name + "才可以使用【" + pfm.name + "】。</cyn>");
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//}
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var isEnable = false;
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if (pfm.enable_skill) {
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if (sk === pfm.enable_skill) {
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isEnable = true;
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} else {
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return me.notify_fail(this.query_name(me, sk) + "不能模仿" + pfm.name + "。");
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// return me.notify_fail("<cyn>你的小无相功目前只可以模仿武器和拳脚技能。</cyn>");
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}
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// if (pfm.enable_skill === "force" ||
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// pfm.enable_skill === "parry" || pfm.enable_skill === "dodge") {
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// return me.notify_fail("<cyn>你的小无相功目前只可以模仿武器和拳脚技能。</cyn>");
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// }
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// isEnable = me.skills["xiaowuxianggong"][pfm.enable_skill];
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// if (pfm.enable_skill === "unarmed" && !isEnable) {
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// return me.notify_fail("<cyn>你的小无相功需要装备为拳脚技能才可以模仿拳脚。</cyn>");
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// }
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}
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var up = 80 + parseInt(lv / 40);
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if (up > 100) up = 100;
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me.use_pfm(target, pfm, parseInt(up * lv / 100));
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this.distime = pfm.query_distime(me, lv);
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this.release_time = pfm.query_releasetime(me, lv);
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if (sp_skill.grade <= 4 && isEnable && !me.is_in("yz/leitai/leitai") &&
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sp_skill.family !== FAMILIES.MONSTER) {
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me.notify("\n<hic>你学会了绝招【" + pfm.name + "】,可以使用【无我】释放。<hic>");
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me.remove_temp('copy_pfm');
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me.set_temp("copy_pfm_" + pfm.enable_skill, prev);
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}
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},
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query_desc: function (me, lv) {
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lv = 80 + parseInt(lv / 40);
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if (lv > 100) lv = 100;
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return "使用前一个攻击你的绝招攻击敌人,效果是你小无相功等级的" + lv + "%,如果你的小无相品阶不低于对方技能的品阶并且装备的基础武功相同,你将学会这个绝招";
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}
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}
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,
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wuwo:
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{
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name: "无我",
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distime: 20000,
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mp: 40,
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allow_busy: true,
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no_copy: true,
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release_time: 3000,
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query_releasetime: function (me, lv) {
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return this.release_time;
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},
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query_distime: function (me, lv) {
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return this.distime;
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},
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query_name: function (me, type) {
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if (!type) return this.name;
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return "无我" + ALLOW_TYPES[type];
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},
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use: function (me, target, lv, sk) {
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var prev = me.query_temp("copy_pfm_" + sk);
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var baseSkill = SKILL.get(sk);
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if (!baseSkill) return false;
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if (!prev) {
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return me.notify_fail("<cyn>你最近没有模仿并学会任何绝招,无法使用装备为【" + baseSkill.name + "】的无我。</cyn>");
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}
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var str = prev.split("/");
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var sp_skill = SKILL.get(str[0]);
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if (!sp_skill) {
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return me.notify_fail("没有这个技能。");
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}
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if (sp_skill.family === FAMILIES.MONSTER) return me.notify_fail("怪物专属技能无法模仿。");
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if (sp_skill.grade > 4) return me.notify_fail("对方使用的武功太高深,你无法模仿。");
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pfm = sp_skill.get_pfm(str[1]);
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if (!pfm) {
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return me.notify_fail(sp_skill.name + "没有这个绝招。");
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}
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if (pfm.no_copy) return me.notify_fail("这个绝招不能模仿。");
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if (me.is_busy && !pfm.allow_busy) return me.notify_fail("你现在正手忙脚乱,无法模仿别人的技能。");
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if (sk == "sword" && me.query_weapon_type() != WEAPON_TYPE.SWORD) {
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return me.notify("你使用的武器不对。");
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} else if (sk == "blade" && me.query_weapon_type() != WEAPON_TYPE.BLADE) {
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return me.notify("你使用的武器不对。");
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}
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if (pfm.enable_skill == sk && !me.skills["xiaowuxianggong"][sk]) {
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return me.notify_fail("<cyn>你的小无相功需要装备为" + baseSkill.name + "才可以使用【" + pfm.name + "】。</cyn>");
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}
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var up = 70 + parseInt(lv / 100);
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if (up > 100) up = 100;
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me.use_pfm(target, pfm, parseInt(up * lv / 100));
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this.distime = pfm.query_distime(me, lv);
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this.release_time = pfm.query_releasetime(me, lv);
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},
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query_desc: function (me, lv) {
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lv = 70 + parseInt(lv / 100);
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if (lv > 100) lv = 100;
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return "使用你无相模仿并学会的绝招,效果是你小无相功等级的" + lv + "%,绝招需要和你的小无相装备的基本技能一样";
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}
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}
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}; |