62 lines
2.6 KiB
JavaScript
62 lines
2.6 KiB
JavaScript
this.inherits(SKILL);
|
||
this.name = "武当剑法";
|
||
this.id = "wudangjianfa";
|
||
this.grade = 1;
|
||
|
||
this.family = FAMILIES.WUDANG;
|
||
this.attack_actions = [
|
||
"$N身体左转,左手剑指,两腿屈膝,右前臂内旋,剑尖前端一寸处短促抖腕发力,一招<HIB>「飞燕入林」</HIB>,手中$w轻轻颤动,一剑自上而下扎向$n的$l",
|
||
"$N身形不动,右前臂外旋,剑刃上崩,立马左腿左弓步,一招<HIG>「青龙吐水」</HIG>,手中$w向前下反刺,一剑指向$n的$l",
|
||
"$N左脚向前一步,蹬地跳起,身体腾空疾速左转,右手$w先向前刺,随转体变向,使出一式<MAG>「凤凰挚窝」</MAG>,剑光如匹练般泄向$n的$l",
|
||
"$N碎步急进,提剑沿剑身方向疾速上崩,一招<HIW>「白蛇吐信」</HIW>直取$n的$l",
|
||
"$N平剑斜洗,臂圆剑直,双脚交替弧形迈进,右手$w使出一式<HIC>「玉女穿梭」</HIC>,剑锋往来运转如梭,连绵不绝刺向$n的$l",
|
||
"$N屈腕抬臂,剑由前向后上方抽带,挺起中平剑奋勇向前,右手$w使出一式<HIY>「仙人指路」</HIY>刺向$n的$l",
|
||
"$N左撤步,抱剑当胸,挥剑做圆环形,正反搅动,右手$w一式<HIG>「怀中抱月」</HIG>,剑意圆润,刺向$n的$l",
|
||
"$N侧身退步,左手剑指划转,腰部一扭,上体后仰,右手$w一记<HIM>「反身朝阳」</HIM>自下上撩指向$n的$l"
|
||
|
||
];
|
||
this.desc = "武当派的入门剑法";
|
||
//<$1>$2</$1>
|
||
//<$1>$2</$1>
|
||
this.can_enables = ["sword"];
|
||
this.learn_condition = {
|
||
max_mp: 900,
|
||
skill: {
|
||
sword: 50
|
||
}
|
||
};
|
||
this.query_enable_prop = function (lv) {
|
||
return {
|
||
sword: {
|
||
gj: parseInt(lv + 10)
|
||
}
|
||
};
|
||
}
|
||
this.pfm = {
|
||
san:
|
||
{
|
||
name: "三环套月",
|
||
distime: 10000,
|
||
enable_skill: "sword",
|
||
mp: 10,
|
||
use: function (me, target, lv) {
|
||
var per = 70 + parseInt(lv / 10);
|
||
me.send_room("<hiw>凝神聚气,手中$W回转,划出一个闪亮的剑圈,套向$n而去。</hiw>", target);
|
||
for (var i = 0; i < 3; i++) {
|
||
me.do_attack({
|
||
target: target,
|
||
gj: me.gj * per/100,
|
||
mz: me.mz ,
|
||
attack_before: "紧跟着"
|
||
});
|
||
}
|
||
me.end_attack(target);
|
||
|
||
},
|
||
query_desc: function (me, lv) {
|
||
var per = 70 + parseInt(lv /10);
|
||
|
||
return "连环三剑,如柔丝缠身,连绵不绝,每剑对敌人造成" + per + "%的伤害。";
|
||
}
|
||
}
|
||
}; |