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wsmud/world/obj/st/st_mz.js
2026-05-26 16:41:20 +08:00

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this.inherits(OBJ);
this.set({
name: "白虎之魂",
desc: "传说为白虎残魂所化,非金非石非木,隐隐有白虎虚影,主杀伐,镇四方",
unit: "块",
value: 10000000,
transable: true,
is_stone: true,
grade: 6
});
this.otype = 2;
this.on_create = function (path, par) {
var lv = 5;
if (!par) {
lv = 5 - parseInt(Math.log(this.random(400) + 1));
} else {
lv = parseInt(par.substr(1));
}
this.path = path + "#" + lv;
switch (lv) {
case 1:
this.prop = { gj: 500 };
this.desc += "\n攻击+500";
break;
case 2:
this.prop = { mz: 500 };
this.desc += "\n命中+500";
break;
case 3:
this.prop = { gj_per: 1, mz_per: 1 };
this.desc += "\n攻击+1%\n命中+1%";
break;
case 4:
this.prop = { gj_per: 2 };
this.desc += "\n攻击+2%";
break;
case 5:
this.prop = { mz_per: 2 };
this.desc += "\n命中+2%";
break;
default:
this.prop = { gj: 300, mz: 300 };
this.desc += "\n命中+300\n攻击+300";
break;
}
}