48 lines
1.2 KiB
JavaScript
48 lines
1.2 KiB
JavaScript
this.inherits(OBJ);
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this.set({
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name: "白虎之魂",
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desc: "传说为白虎残魂所化,非金非石非木,隐隐有白虎虚影,主杀伐,镇四方",
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unit: "块",
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value: 10000000,
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transable: true,
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is_stone: true,
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grade: 6
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});
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this.otype = 2;
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this.on_create = function (path, par) {
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var lv = 5;
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if (!par) {
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lv = 5 - parseInt(Math.log(this.random(400) + 1));
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} else {
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lv = parseInt(par.substr(1));
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}
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this.path = path + "#" + lv;
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switch (lv) {
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case 1:
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this.prop = { gj: 500 };
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this.desc += "\n攻击:+500";
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break;
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case 2:
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this.prop = { mz: 500 };
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this.desc += "\n命中:+500";
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break;
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case 3:
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this.prop = { gj_per: 1, mz_per: 1 };
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this.desc += "\n攻击:+1%\n命中:+1%";
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break;
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case 4:
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this.prop = { gj_per: 2 };
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this.desc += "\n攻击:+2%";
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break;
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case 5:
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this.prop = { mz_per: 2 };
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this.desc += "\n命中:+2%";
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break;
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default:
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this.prop = { gj: 300, mz: 300 };
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this.desc += "\n命中:+300\n攻击:+300";
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break;
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}
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}
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