29 lines
1.0 KiB
JavaScript
29 lines
1.0 KiB
JavaScript
this.inherits(ROOM);
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this.name = "仓库"
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this.desc = "这里是你帮派的仓库,一扇厚厚的铁门紧锁着,里面堆满了你们帮会的战利品,仓库管理员可以在这里选择怎么处理这些战利品。";
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this.exits = { "south": "banghui/juyitang" };
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this.no_fight = true;
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const rollDesc = [
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"$N摸出一枚骰子,指尖一捻便抛向空中,骰子在半空划出一道弧线后坠落",
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"$N将骰子扣在掌心轻轻摇晃,伴随着清脆的碰撞声,骰子在桌面飞速旋转",
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"$N随手抄起桌上的骰子,手腕轻抖掷出,骰子在地面弹跳数下后逐渐减速"
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];
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this.add_action("roll", "掷骰子", function (me, par) {
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let rad = me.random(100) + 1;
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me.send_room(rollDesc.random() + ",稳稳停在了" + rad + "点。");
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});
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this.add_action("pandian", "仓库盘点", function (me, par) {
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WORLD.COMMANDS["party"].enter(me, 'stores');
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});
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this.add_action("alloc", "分配战利品", function (me, par) {
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WORLD.COMMANDS["party"].enter(me, 'alloc');
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});
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