110 lines
3.6 KiB
JavaScript
110 lines
3.6 KiB
JavaScript
this.inherits(MONSTER);
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this.set({
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name: "狼王",
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desc: "一只强壮的野狼,应该是这里的头领,对你龇了龇锋利的尖牙,吐出那长长的血红色的舌头",
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gender: 1,
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mp: 100,
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max_mp: 100,
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hp: 300,
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max_hp: 300,
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score: 20,
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dex: 16,
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str: 16
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});
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this.skill_map(
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["bite", 10]);
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//drop path,min,max,per
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this.set_drop({
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obj: "res/pimao1",
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min: 1,
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max: 5
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}, {
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obj: ["eq/lv0/cloth", "eq/lv0/dao", "eq/lv0/ring", "eq/lv0/tiegun", "eq/lv0/jian", "eq/lv0/jin", "eq/lv0/shoes", "eq/lv0/duanyi", "book/book#dodge"]
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});
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this.on_died = function (me, corpse) {
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if (me.environment.is_time() && !me.equipment[0]) {
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corpse.items.push(OBJ.CREATE('res/langpi'));
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}
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}
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this.on_enter = function (me) {
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if (!this.environment.is_time()) {
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return this.do_kill(me);
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}
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if (!me.is_player) {
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if (me.is('yz/lw/she')) {
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me.on_died = this.on_shedied;
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return this.do_kill(me);
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}
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return;
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}
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if (this.name != "狼王") {
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return this.do_kill(me);
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}
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if (me.query_temp('langpi')) {
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me.notify(this.name + "龇牙弓背警惕的看着你。");
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if (!WORLD.DATA.query_temp('zq7', 0)) {
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var rm = ROOM.Get('yz/lw/milin2').query_copy2(me);
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for (var i = 0; i < rm.items.length; i++) {
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if (rm.items[i].is('yz/lw/lang')) {
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rm.items[i].on_died = this.on_langdied;
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rm.items[i].moveto(this.environment, null);
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me.notify('一只小狼跟着你慢悠悠的溜达过来。');
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return;
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}
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}
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}
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return;
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}
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var rm = ROOM.Get('yz/lw/milin2').query_copy2(me);
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if (!rm) {
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return;
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}
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var lang = 0;
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for (var i = 0; i < rm.items.length; i++) {
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if (rm.items[i].is('yz/lw/lang')) {
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lang++;
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}
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}
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if (lang != 2) {
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return this.do_kill(me);
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}
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if (WORLD.DATA.query_temp('zq1')) return;
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//一区脱光
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if (me.equipment) {
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for (var i = 0; i < me.equipment.length; i++) {
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if (me.equipment[i]) return;
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}
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this.call_out(() => {
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if (!this.fight_type)
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this.environment.create_lw(me, this, 1, "$N看到$n光溜溜的走了过来,发疯似的朝$p扑了过来....\n<wht>一阵烟雾过后,狼王已经消失不见,一只巨大的银色巨狼站在你面前向你咆哮...</wht>");
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}, 2000);
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}
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}
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this.on_langdied = function (me, corpse) {
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//三区刺激变身
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var npc = me.environment.find_obj_bypath('yz/lw/langwang');
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if (npc && !WORLD.DATA.query_temp('zq7', 0) && me.environment.is_time()) {
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me.environment.create_lw(me, npc, 7, '<hir>$N看到你击杀了小狼,顿时双眼通红咆哮着冲了过来...</hir>\n<wht>一阵烟雾过后,狼王已经消失不见,一只巨大的银色巨狼站在你面前向你咆哮...</wht>');
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}
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}
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this.on_shedied = function (npc, corpse) {
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//四区吃蛇变身
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if (npc.is_player) return;
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var me = null;
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for (var i = 0; i < npc.environment.items.length; i++) {
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if (npc.environment.items[i].is_player) {
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me = npc.environment.items[i];
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break;
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}
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}
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if (!me) return;
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if (npc.is('yz/lw/langwang') && !WORLD.DATA.query_temp('zq8', 0) && me.environment.is_time()) {
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npc.end_fight();
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me.environment.create_lw(me, npc, 8, '$N撕扯着毒蛇整个吞了下去...\n<wht>一阵烟雾过后,狼王已经消失不见,一只巨大的银色巨狼站在你面前向你咆哮...</wht>');
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}
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} |