134 lines
4.3 KiB
JavaScript
134 lines
4.3 KiB
JavaScript
this.inherits(MONSTER);
|
||
|
||
|
||
this.name = "黑龙";
|
||
this.desc = "它被玄铁锁链捆在盘龙柱上,鳞甲黯淡,挣扎时锁链摩擦作响,发出低哑悲鸣";
|
||
this.gender = 0;
|
||
|
||
this.age = 200;
|
||
this.per = 20;
|
||
|
||
this.mp = 500000;
|
||
this.max_mp = 500000;
|
||
this.hp = 55000;
|
||
this.max_hp = 5000000;
|
||
this.score = 29;
|
||
this.prop = {
|
||
gj: 4900,
|
||
mz: 4900,
|
||
ds: 1900,
|
||
fy: 4900,
|
||
zj: 1900
|
||
};
|
||
this.on_create = function () {
|
||
this.hp = 55000;
|
||
}
|
||
this.set_drop({
|
||
obj: "st/xuanjing",
|
||
min: 1,
|
||
max: 10
|
||
}, {
|
||
obj: ['eq/lv2/lm_jian', 'sp/bj/zhu', 'book/bc#qinlong'],
|
||
odds: 300
|
||
});
|
||
this.skill_map(
|
||
["dodge", 380],
|
||
["parry", 380],
|
||
["force", 380],
|
||
["bite", 380],
|
||
["heilong", 380, ["bite", "dodge", "parry"]]);
|
||
this.on_kill = function (me) {
|
||
if (this.is_free) return false;
|
||
if (!this.fight_type) {
|
||
this.environment.set_temp(me, 'kill_hl', 1);
|
||
me.send(this.name + "轻蔑道:找死!\n");
|
||
this.do_kill(me);
|
||
}
|
||
}
|
||
|
||
this.is_free = false;
|
||
this.fight_time = 0;
|
||
this.heart_beat = function (dt) {
|
||
if (this.fight_type > 0) {
|
||
this.fight_time++;
|
||
if (this.fight_time > 60) {
|
||
this.destroy("\n<yel>" + this.name + "身躯腾空而起,随即遁入深潭。</yel>");
|
||
}
|
||
} else {
|
||
this.mp = this.max_mp;
|
||
this.hp = this.is_free ? 5000000 : 55000;
|
||
}
|
||
}
|
||
|
||
this.on_enter = function (me) {
|
||
let room = this.environment;
|
||
if (room.query_temp(me, 'kill_hl')) {
|
||
this.do_kill(me);
|
||
} else {
|
||
me.send(this.name + '虚弱的抬起脑袋看着你:人类,你想做什么?');
|
||
me.send_commands('kill ' + this.id, '击杀它', 'free ' + this.id, '放了它');
|
||
}
|
||
}
|
||
this.add_action('free', '放了它', function (me) {
|
||
me.send(this.name + '挣扎双翼连接的锁链哗啦作响:狡猾的人类,又想骗我什么?这根柱子灵纹封印,单靠蛮力无法破坏。');
|
||
|
||
});
|
||
|
||
this.on_free = function (me) {
|
||
this.is_free = true;
|
||
this.send_room('$N猛地昂起头颅,修长的龙身顺着石柱盘旋,玄铁锁链在龙爪的撕扯接连崩裂。');
|
||
|
||
me.add_fbscore(100);
|
||
this.call_out(this.to_next, 3000, me);
|
||
|
||
}
|
||
this.to_next = function (me) {
|
||
this.full();
|
||
this.send_room('$N身躯如墨色闪电般绷直,借反冲之力腾空而起,修长的身躯在空中蜿蜒盘旋,低沉的龙吟响彻锁龙井。');
|
||
|
||
this.call_out(this.to_next2, 3000, me);
|
||
}
|
||
this.to_next2 = function (me) {
|
||
if (!this.is_here(me))
|
||
return this.destroy(this.name + '飞走了。');
|
||
this.send_room('$N悬在半空低头审视着$n,最终什么也没说,庞大身躯骤然腾空,转瞬间便消失在锁龙井深处。', me);
|
||
this.send_room('布满裂痕的柱体在巨力撕扯下迸出蛛网般的碎纹,"咔嚓" 声中裂成无数碎石裂片,混着玄铁锁链的残片砸落满地,扬起的烟尘里再无半分龙脉气息。', me);
|
||
this.destroy();
|
||
|
||
let items = me.team || [me];
|
||
let index = me.environment.parent.fb_index;
|
||
const eqs = ['eq/lv2/lm_cloth',
|
||
'eq/lv2/lm_tou',
|
||
'eq/lv2/lm_shoes',
|
||
'eq/lv2/lm_pifeng',
|
||
'eq/lv2/lm_pei'];
|
||
for (let item of items) {
|
||
if (item.environment !== me.environment)
|
||
continue;
|
||
if (!item.is_player) continue;
|
||
if (!item.query_temp('fb_sao' + index, 0)) {
|
||
item.notify("你释放了被锁禁的黑龙,获得称号【黑龙使】。");
|
||
item.add_title('黑龙使', 'lm');
|
||
item.notify("<hic>单人(普通)模式扫荡解锁。</hic>");
|
||
item.set_temp("fb_sao" + index, 1);
|
||
let obj = item.add_obj(eqs.random());
|
||
if (obj) {
|
||
item.send('你从碎裂的锁龙柱下找到' + obj.unit_name(1) + "。");
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!WORLD.DATA.query_temp('longmai')) {
|
||
WORLD.DATA.set_temp('longmai', 1, UTIL.diff_time(20));
|
||
WORLD.DATA.set_temp("study_per", 50, 3600000 * 2);
|
||
COMMAND.DO("rumor",
|
||
"听说" + me.name + "解锁了龙脉,所有人的学习效率增加了。");
|
||
EVENTS.add({
|
||
id: "longmai",
|
||
name: "龙脉解锁",
|
||
desc: me.name + '解锁了龙脉,接下来的两小时所有人的学习效率+50%。',
|
||
time: Date.now() + 3600000 * 2,
|
||
grade: 1
|
||
});
|
||
}
|
||
} |