55 lines
2.5 KiB
JavaScript
55 lines
2.5 KiB
JavaScript
this.inherits(COMMAND);
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this.command = "bai";
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this.enter = function (me, target) {
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if (!WORLD.is_server(me)) return me.notify("你不能拜师。");
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if (!target) return me.notify("你要拜谁为师?");
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target = me.find_obj(target, me.environment);
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if (!target || !target.call3) return me.notify("你要拜谁为师?");
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if (!target.family || target.family == FAMILIES.NONE)
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return me.notify(target.name + "无门无派,你不能拜" + target.call3() + "为师。");
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if (me.query_temp("master") == target.path) {
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return me.send_room("$N恭恭敬敬的向$n磕头请安,叫道:「师父!」", target);
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}
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me.send_room("$N想拜$n为师。\n", target);
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if (target.on_before_master && target.on_before_master(me) === false)
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return;
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if (me.family != FAMILIES.NONE) {
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if (me.family == target.family) {
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var level = me.query_temp("family_level");
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if (level < target.family_level) {
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return me.send_room("$n笑着对$N说:师叔不要开玩笑了。", target);
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}
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else if (level == target.family_level) {
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return me.send_room("$n笑着对$N说:" + (me.gender === 1 ? "师弟" : "师妹") + "不要开玩笑了。", target);
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}
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} else {
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return me.send_room("$n对$N说:" + me.call() + "既然已有名师指点,何必再来拜" + target.callme() + "。", target);
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}
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}
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if (target.on_master) {
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if (target.on_master(me) == false) {
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return;
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}
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let is_reset = me.family === FAMILIES.NONE;
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me.family = target.family;
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var lv = (target.family_level || 0) + 1;
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var title = me.family.query_title(lv);
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me.add_title(title, "family");
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me.set_temp("master", target.path);
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me.set_temp("family", target.family.id);
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me.set_temp("family_level", lv);
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if (!me.query_temp("sm_tm")) {
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me.set_temp("sm_tm", Math.floor(Date.now() / 100000));
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}
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me.remove_temp('sr');
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if (is_reset)
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WORLD.DATA.reset_famtops(me, FAMILIES.NONE);
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me.send_room("<HIG>$n说道:好吧," + target.callme() + "就收下你了。</HIG>\n$n决定收$N为弟子。\n$N跪下来向$n恭恭敬敬的磕了四个响头,叫道:「师父!」", target);
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return me.notify("<hic>恭喜你成为" + title + ",师门将持续向你发放物资(任务栏领取)。</hic>\n");
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}
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return me.send_room("$n说道:在下才疏学浅,不敢误人子弟。", target);
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} |