66 lines
2.6 KiB
JavaScript
66 lines
2.6 KiB
JavaScript
this.inherits(SKILL);
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this.name = "如意刀";
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this.id = "ruyidao";
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this.grade = 1;
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this.family = FAMILIES.XIAOYAO;
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this.attack_actions = [
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"$N一磕刀柄,一招「<WHT>若往若返</WHT>」,猛地一个转身,手中$w直向$n斩去",
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"$N把手中的$w一扬,一招「<YEL>峰回路转</YEL>」,手中的刀一个急转,直砍向$n的$l",
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"$N身形陡然滑出数尺,一招「<RED>御风而行</RED>」,刀势如风,手中$w斩向$n的$l",
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"$N一招「<HIW>云雾萦绕</HIW>」,身子骤然拔高数尺,手中$w一个平推向$n的$l砍去。",
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"$N纵身一跃,手中$w一招「<HIY>金光泻地</HIY>」轻飘飘地向$n的$l要害掠去",
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"$N手中$w向外一分,轻轻颤动,一招「<BOLD>柳暗花明</BOLD>」反手向$n$l掠去",
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"$N横刀上前,身形一转,手中$w使一招「<CYN>空谷秋虹</CYN>」画出一道光弧斩向$n的$l",
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"$n只觉眼前一花,$N一招「<HIM>紫气东来</HIM>」,$w挟呼呼风声迅猛砍向$n的$l",
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"$N把$w划了一圈,一招「<HIC>神光离合</HIC>」,$n只觉得全身被笼罩在一团刀气之中。",
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"$N身形一转,一招「<HIB>逍遥自在</HIB>」,$w刀光不定,招招砍向$n的$l要害"
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];
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this.desc = "逍遥派刀法,如意随风,随心如意";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["blade"];
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this.learn_condition = {
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max_mp: 500,
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skill: {
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xiaoyaoxinfa: 50,
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blade: 50
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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blade: {
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gj: lv * 1 + 10,
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dex: parseInt(lv / 10)
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}
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};
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}
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this.pfm = {
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suifeng:
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{
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name: "随风起舞式",
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distime: 10000,
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enable_skill: "blade",
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weapon_type: WEAPON_TYPE.BLADE,
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mp: 20,
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release_time:0,
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use: function (me, target, lv) {
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me.send_room("<HIR>只见狂风突起,$N深吸一口气,舞动【随风起舞式】,四周飘起越来越多的树叶!</HIR>", target);
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me.add_status({
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id: "blade",
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name: "随风",
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desc: "如意刀之随风起舞,增加自身身法和臂力",
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duration:10000,
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prop: {
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str: parseInt(lv / 10) + 5,
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dex: parseInt(lv / 10) + 5
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},
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finish_msg: "<cyn>$N的【随风起舞式】舞动完毕,周围落叶撒满一地。</cyn>"
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});
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},
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query_desc: function (me, lv) {
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return "随风起舞,10秒内增加自身身法" + (parseInt(lv / 10) + 5) + ",臂力" + (parseInt(lv / 10) + 5);
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}
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}
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}; |