89 lines
3.1 KiB
JavaScript
89 lines
3.1 KiB
JavaScript
this.inherits(COMMAND);
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this.command = "kill";
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this.enter = function (me, argid) {
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if (me.state) {
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return me.notify("你现在正在" + me.state.title + ",没时间杀人。");
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}
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if (me.environment.no_fight) {
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return me.notify("这里不允许战斗。");
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}
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var target = me.find_obj(argid, me.environment);
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if (!target || !target.do_kill) {
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return me.notify("你要攻击谁?");
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}
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if (target === me) return me.notify("你要攻击谁?");
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if (target.is_player) {
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// me.add_temp('k_ss', 1, UTIL.diff_time());
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if (target.query_setting("ban_pk"))
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return me.notify(target.name + "正在开启PK保护,你不能击杀" + target.call3() + "。");
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if (me.query_setting("ban_pk"))
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return me.notify("你正在开启PK保护,无法主动PK玩家。");
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else {
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if (!me.query_temp("pk")) {
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me.notify("<hic>你主动击杀玩家,7天内不能开启PK保护。</hic>");
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}
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me.set_temp("pk", 1, 24 * 3600000 * 7);
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}
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} else if (target.family && target.on_master) {
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if (me.query_setting("ban_pk"))
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return me.notify("你正在开启PK保护,无法击杀拜师NPC。");
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}
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if (me.enemy && me.enemy[0] == target) {
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return me.notify("加油,加油!!");
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}
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if (me.fight_type == 1) return me.notify("你先比试完再说。");
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if (me.is_fighting()) {
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for (var i = 0; i < me.enemy.length; i++) {
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if (me.enemy[i] == target) {
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me.enemy.splice(i, 1);
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me.enemy.splice(0, 0, target);
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return me.send_room("$N扑向$n!", target);;
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}
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}
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if (target.on_kill && target.on_kill(me) == false) return;
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target.do_kill(me);
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target.begin_kill && target.begin_kill(me);
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return me.send_room("$N扑向$n!", target);
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}
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if (target.fight_type == 1) {
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// var eny = target.query_enemy();
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// if (eny) {
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// eny.end_fight();
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// }
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// target.end_fight();
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// return me.notify('对方正在比试,你不能趁人之危。');
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}
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// me.send_room("$N对$n大喊一声:看招!\n", target);
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me.send_room("\n$N对著$n喝道:「"
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+ target.call(me, true) + "!今日不是你死就是我活!」\n", target);
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//me.begin_attack(target, 2);
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if (target.on_kill && target.on_kill(me) == false) return;
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if (me.team) {
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for (var i = 0; i < me.team.length; i++) {
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var item = me.team[i];
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if (item.master == me.id && item.query_setting("auto_kill") == 2 && item.is_here(me)) {
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item.do_kill(target);
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}
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}
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}
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me.do_kill(target);
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target.begin_kill && target.begin_kill(me);
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if (me.team) {
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for (var i = 0; i < me.team.length; i++) {
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var item = me.team[i];
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if (item.master == me.id && item.query_setting("auto_kill") == 1 && item.is_here(me)) {
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item.do_kill(target);
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}
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}
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}
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WORLD.auto_pfm(me, target);
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}
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