157 lines
6.2 KiB
JavaScript
157 lines
6.2 KiB
JavaScript
this.inherits(SKILL);
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this.name = "天山六阳掌";
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this.id = "liuyangzhang";
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this.grade = 3;
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this.family = FAMILIES.XIAOYAO;
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this.attack_actions = [
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"$N一招「<YEL>落日熔金</YEL>」,左掌叠于右掌之上,劈向$n",
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"$N一招「<RED>安禅制毒龙</RED>」,面色凝重,双掌轻飘飘地拍向$n",
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"$N一招「<MAG>日斜归路晚霞明</MAG>」,双掌幻化一片掌影,将$n笼罩于内。",
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"$N一招「<HIC>阳关三叠</HIC>」,向$n的$l连击三掌",
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"$N一招「<WHT>阳春一曲和皆难</WHT>」,只见一片掌影攻向$n",
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"$N双掌平挥,一招「<HIW>云霞出海曙</HIW>」击向$n",
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"$N一招「<HIR>白日参辰现</HIR>」,只见一片掌影攻向$n",
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"$N左掌虚晃,右掌一记「<RED>云霞出薛帷</RED>」击向$n的头部",
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"$N施出「<HIC>青阳带岁除</HIC>」,右手横扫$n的$l,左手攻向$n的胸口",
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"$N施出「<YEL>阳歌天钧</YEL>」,双掌同时击向$n的$l"
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];
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this.desc = "逍遥派的天山六阳掌,绝招生死符让人谈虎色变。";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["unarmed"];
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this.learn_condition={
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max_mp: 5000,
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skill: {
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unarmed: 300,
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beimingshengong:300
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: parseInt(lv * 1.2),
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mz: parseInt(lv),
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}
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};
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}
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this.pfm = {
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zhong:
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{
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name: "生死符",
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distime: 30000,
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enable_skill: "unarmed",
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weapon_type: WEAPON_TYPE.UNARMED,
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mp: 20,
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release_time: 8000,
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use: function (me, target, lv) {
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var time = 12000 - lv;
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if (time < 10000) time = 10000;
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var fu = 10 + parseInt(lv / 100);
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if (fu > 40) fu = 40;
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var sh = me.do_attack({
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target: target,
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attack_msg: "<red>$N化水为冰,凝于掌中,轻飘飘地拍向$n。</red>",
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miss_msg: "可是$p急忙闪在一旁,躲了开去。",
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no_parry:true,
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});
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if (sh) {
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// target.do_kill(me);
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target.add_status({
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id:"liuyang",
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duration: time,
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downside: true,
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name: "生死符",
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desc: "你被种了生死符,10秒后你的气血将减为1",
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no_clear:true,
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on_expire: function (p) {
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if (p.hp<=0) return;
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if (p.is_fighting(me)) {
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p.send_room("<hib>$N的生死符发作了,“哇”的一声,吐出一口殷红的<hir>鲜血</hir>。</hib>");
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if (p.hp > me.max_hp ) {
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p.damage(parseInt(me.hp * fu / 100),me);
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}
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else {
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p.add_hp(-p.hp + 1);
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}
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me.end_attack(p);
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} else {
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p.notify("<hiw>由于失去" + me.name + "的真气牵引,你的生死符没有发作。</hiw>");
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}
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}
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});
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me.end_attack(target);
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}
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},
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query_desc: function (me, lv) {
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var time = 12000 - lv;
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if (time < 10000) time = 10000;
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var fu = 10 + parseInt(lv / 300);
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if (fu > 40) fu = 40;
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return "逆运真气将阳刚之气转为阴柔,化水为冰,命中敌人后" + (time / 1000) + "秒后爆发,如果你的最大气血大于敌方当前气血,敌人气血将降为1,否则将受到你当前气血" + fu+"%的伤害。不可招架";
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}
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}, san: {
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name: "阳关三叠",
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distime: 12000,
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enable_skill: "unarmed",
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mp: 20,
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check: function (me, lv) {
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if (lv < 30) return false;
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return true;
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},
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use_condition: "需要天山六阳掌等级30",
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use: function (me, target, lv) {
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me.send_room("<hir>$N长笑一声,双掌快速拍向$n,竟如惊涛骇浪般汹涌而去!</hir>", target);
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var mz = me.mz;
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var gj = me.gj;
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var sp = 150 + parseInt(lv / 30);
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var before = "";
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for (var i = 0; i < 3; i++) {
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if (me.do_attack({
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target: target,
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gj: gj,
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mz: mz,
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attack_before: before, no_weapon: true
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})) {
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gj = gj *sp/100;
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before = "<hir>$N长笑一声,运掌如风,掌力更加迅猛\n</hir>";
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} else {
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mz = mz * sp / 100;
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before = "<hic>$N气随意转,掌风突变,化刚为柔,又如春风般无孔不入\n</hic>";
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}
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}
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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var sp = 50 + parseInt(lv / 30);
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return "以迅猛的掌力瞬间攻击对方三次,造成伤害后下次增加攻击" + sp + "%,否则增加" + sp +"%命中";
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}
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}, po: {
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name: "白虹掌力",
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distime: 10000,
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enable_skill: "unarmed",
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mp: 20,
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use: function (me, target, lv) {
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lv = 10 + parseInt(lv / 100);
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if (lv > 20) lv = 20;
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me.do_attack({
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attack_msg: "<hiy>$N全身真气迸发,呼的一掌向$n头顶猛然贯落。</hiy>",
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target: target,
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gj: me.gj,
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damage_msg: "<HIR>$n慌忙抵挡,可已然不及,$N掌劲如洪水般涌入体内,接连震断数根肋骨。</HIR>",
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mz: me.mz,
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power_gj: me.max_mp * lv / 100
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})
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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lv = 10 + parseInt(lv / 100);
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if (lv > 20) lv = 20;
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var gj = parseInt(me.max_mp * lv / 100);
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return "提起全身真气对敌人造成你攻击力附加你最大内力" + lv + "%(" + gj + ")的伤害。";
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}
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}
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}; |