118 lines
6.8 KiB
JavaScript
118 lines
6.8 KiB
JavaScript
this.inherits(SKILL);
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this.name = "太极拳";
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this.id = "taijiquan";
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this.family = FAMILIES.WUDANG;
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this.grade = 3;
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this.attack_actions = ["$N使一招「<YEL>揽雀尾</YEL>」,双手划了个半圈,按向$n的$l",
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"$N使一招「<RED>单鞭</RED>」,右手收置肋下,左手向外挥出,劈向$n的$l",
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"$N左手回收,右手由钩变掌,由右向左,使一招「<HIB>提手上式</HIB>」,向$n的$l打去",
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"$N双手划弧,右手向上,左手向下,使一招「<WHT>白鹤亮翅</WHT>」,分击$n的面门和$l",
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"$N左手由胸前向下,身体微转,划了一个大圈,使一招「<HIR>搂膝拗步</HIR>」,击向$n的$l",
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"$N左手由下上挑,右手内合,使一招「<HIG>手挥琵琶</HIG>」,向$n的$l打去",
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"$N左手变掌横于胸前,右拳由肘下穿出,一招「<HIY>肘底看锤</HIY>」,锤向$n的$l",
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"$N左脚前踏半步,右手使一招「<HIB>海底针</HIB>」,指由下向$n的$l戳去",
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"$N一招「<HIM>闪通臂</HIM>」,左脚一个弓箭步,右手上举向外撇出,向$n的$l挥去",
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"$N两手由相对,转而向左上右下分别挥出,右手使一招「<HIC>斜飞式</HIC>」,挥向$n的$l",
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"$N左手虚按,右手使一招「<HIW>白蛇吐信</HIW>」,向$n的$l插去",
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"$N双手握拳,向前向后划弧,一招「<BLK>双峰贯耳</BLK>」打向$n的$l",
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"$N左手虚划,右手一记「<RED>勾裆锤</RED>」击向$n的裆部",
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"$N施出「<GRN>伏虎式</GRN>」,右手击向$n的$l,左手攻向$n的裆部",
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"$N由臂带手,在面前缓缓划过,使一招「<YEL>云手</YEL>」,挥向$n的$l",
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"$N左腿收起,右手使一招「<BLU>金鸡独立</BLU>」,向$n的$l击去",
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"$N右手由钩变掌,双手掌心向上,右掌向前推出一招「<MAG>高探马</MAG>」",
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"$N右手使一式招「<CYN>玉女穿梭</CYN>」,扑身向$n的$l插去",
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"$N右手经腹前经左肋向前撇出,使一招「<WHT>反身撇锤</WHT>」,向$n的$l锤去",
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"$N左手虚按,右腿使一招「<HIR>转身蹬腿</HIR>」,向$n的$l踢去",
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"$N左手向上划弧拦出,右手使一招「<HIG>搬拦锤</HIG>」,向$n的$l锤去",
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"$N使一招「<HIY>栽锤</HIY>」,左手搂左膝,右手向下锤向$n的$l",
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"$N双手先抱成球状,忽地分开右手上左手下,一招「<HIB>野马分鬃</HIB>」,向$n的$l和面门打去",
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"$N左手由胸前向下,右臂微曲,使一招「<HIM>抱虎归山</HIM>」,向$n的$l推去",
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"$N双手经下腹划弧交于胸前,成十字状,一式「<HIC>十字手</HIC>」,向$n的$l打去",
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"$N左脚踏一个虚步,双手交叉成十字拳,一招「<HIW>进步七星</HIW>」,向$n的$l锤去",
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"$N身体向后腾出,左手略直,右臂微曲,使一招「<BLK>倒撵猴</BLK>」,向$n的$l和面门打去",
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"$N双手伸开,以腰为轴,整个上身划出一个大圆弧,\n一招「<RED>转身摆莲</RED>」,将$n浑身上下都笼罩在重重掌影之中",
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"$N双手握拳,右手缓缓收至耳际,左手缓缓向前推出,\n拳意如箭,一招「<GRN>弯弓射虎</GRN>」,直奔$n心窝而去",
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"$N双手在胸前翻掌,由腹部向前向上推出,一招「<YEL>如封似闭</YEL>」,一股劲风直逼$n"
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];
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this.parry_actions = [
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"$p眼见$P$w攻到,当即使出一招「揽雀尾」,右脚实,左脚虚,运起“挤”字诀,粘连粘随,右掌已搭住$P左腕,横劲发出。$N身不由主的向前一冲,跨出两步,方始站定。",
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"不料$p双手一圈,如抱太极,一股雄浑无比的力道组成了一个旋涡,只带得$P在原地急转七八下。",
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"$p「双风贯耳」,连消带打,双手成圆形击出,随即左圈右圈,一个圆圈跟着一个圆圈,大圈、小圈、平圈、立圈、正圈、斜圈,一个个太极圆圈发出,登时便套得$P跌跌撞撞,身不由主的立足不稳。",
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"$p使出一招「云手」,左手高,右手低,一个圆圈已将$P$w套住。",
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"$p觉气息微窒,当下一招「斜飞势」,将$P$w引偏。",
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"$p吸一口气,体内真气流转,右掌挥出,一拒一迎,将$P的力道尽行碰了回去。",
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"$p双掌一翻,使出一招「云手」,双掌柔到了极处,空明若虚,将$P$w的急劲尽数化去。",
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"$p当即双掌一扬,迎着$w接去,待得手掌与$P$w将触未触之际,施出「揽雀尾式」,将$w轻轻拢住,脚下“金鸡独立式”,左足关地,右足悬空,全身急转,宛似一枚陀螺。",
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"就在这电光石火的一瞬之间,$p身子一弓,正是「白鹤亮翅」的前半招,$P的劲力登时落空。",
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];
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this.can_enables = ["unarmed", "parry"];
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: parseInt(lv * 1.3 + 5),
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mz: parseInt(lv * 1.3 + 5),
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str: parseInt(lv / 8)
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}, parry: {
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zj: parseInt(lv * 1.6 + 20),
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fy: lv * 2 + 10,
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max_hp: lv * 10,
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desc: "当你成功招架后,立刻反击敌人,8秒冷却"
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}
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};
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}
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this.learn_condition = {
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max_mp: 1000,
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skill: {
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unarmed: 300,
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taijishengong: 100
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}
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};
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this.on_parry_over = function (me, target, par) {
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if (par.is_parry) {
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if (!me.query_temp("sk_taijiquan")) {
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me.do_attack({
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target: target,
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attack_msg: "<hiy>$N化守为攻,双手一推一放,顺着$n的攻击把劲气引向$p!</hiy>",
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no_append: true,
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no_append_target: true,
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no_weapon: true
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});
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me.end_attack(target);
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me.set_temp("sk_taijiquan", 1, 8000);
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}
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}
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}
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this.pfm = {
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zhen:
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{
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name: "震字决",
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distime: 15000,
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weapon_type: WEAPON_TYPE.UNARMED,
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enable_skill: "unarmed",
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mp: 20,
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use: function (me, target, lv) {
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lv = 10 + parseInt(lv / 100);
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if (lv > 20) lv = 20;
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me.do_attack({
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attack_msg: "<hiy>$N默运神功,使出太极拳「震」字诀,企图以内力震伤$n。</hiy>",
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target: target,
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gj: me.gj,
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damage_msg: "<red>结果$n被$N以内力一震,胸口有如受到一记重锤,连退了五六步!</red>",
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mz: me.mz,
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no_weapon: true,
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power_gj: me.max_mp * lv / 100
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})
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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lv = 10 + parseInt(lv / 100);
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if (lv > 20) lv = 20;
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var gj = parseInt(me.max_mp * lv / 100);
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return "以内力震伤敌人,造成你攻击力附加你最大内力" + lv + "%(" + gj + ")的伤害。";
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}
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}
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}; |