67 lines
2.3 KiB
JavaScript
67 lines
2.3 KiB
JavaScript
this.inherits(SKILL);
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this.name = "大力金刚拳";
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this.id = "jingangquan";
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this.grade = 2;
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this.family = FAMILIES.SHAOLIN;
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this.attack_actions = [
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"$N盘膝而坐,二手合十,一式<HIC>「莲花座」</HIC>,双拳蓄势而发,击向$n的$l",
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"$N一式<HIR>「烈火锥」</HIR>,双掌轮流下击,拳势如焰,吡啪爆响",
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"$N腾空飞起,一式<HIG>「八方雨」</HIG>,双手双腿齐出,令$n无可躲藏",
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"$N双掌虚含,掌缘下沉,一式<HIM>「掌心雷」</HIM>,缓缓向$n推出",
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"$N一臂前伸,一臂后指,一式<HIB>「五指山」</HIB>,攻向$n的身前身后",
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"$N一式<HIW>「观音渡」</HIW>,两手十指虚点$n的全身三十六道要穴",
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"$N两目内视,双手内笼,一式<HIY>「天龙唱」</HIY>,四面八方响起震人心魄的龙吟",
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"$N似笑非笑,双拳无形无定,一式「如来笑」,骤然击向$n的前胸"
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];
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this.desc = "少林寺七十二绝技之大力金刚拳";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["unarmed","parry"];
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this.learn_condition = {
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max_mp: 1000,
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skill: {
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unarmed: 140
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: lv * 1 + 20,
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str:parseInt(lv/8)+1
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},
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parry: {
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zj: parseInt(lv * 1.2) + 20,
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fy: lv + 4
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}
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};
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}
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this.pfm = {
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zhen:
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{
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name: "怒目金刚",
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distime: 30000,
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enable_skill: "unarmed",
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weapon_type: WEAPON_TYPE.UNARMED,
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mp: 20,
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use: function (me, target, lv) {
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var gj = lv * 10 + 10000;
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me.add_status({
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id: "unarmed",
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name: "金刚",
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start_msg: "<hiy>$N大喝一声,全身肌肉鼓起,犹如怒目金刚,臂力陡然增加!</hiy>",
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desc: "大力金刚拳之怒目金刚,增加你的臂力",
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duration: gj,
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prop: {
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str: parseInt(lv / 10 + 5)
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}
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});
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},
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query_desc: function (me, lv) {
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var gj = (lv * 10 + 10000)/1000;
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var dex = parseInt(lv / 10 + 5);
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return "大力金刚拳之怒目金刚,在"+gj+"秒内增加你"+dex+"臂力。";
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}
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}
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}; |