110 lines
3.2 KiB
JavaScript
110 lines
3.2 KiB
JavaScript
this.inherits(SKILL);
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this.name = "杀生决";
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this.id = "shashengjue";
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this.grade = 3;
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this.force_rad = 0.55;
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this.family = FAMILIES.SHASHOU;
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this.desc = "杀手楼的高级内功";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["force"];
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this.learn_condition = {
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skill: {
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force: 300
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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force: {
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gj: lv * 1.5 + 2,
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bj_per: parseInt(lv / 300) + 1,
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limit_mp: lv * 105,
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desc: "唯一:将你内力的55%转化为气血"
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}
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};
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}
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this.pfm = {
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power:
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{
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name: "斩杀",
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distime: 30000,
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enable_skill: "force",
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mp: 20,
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release_time: 0,
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use: function (me, target, lv) {
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var time = 10000 + lv * 5;
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if (time > 20000) time = 20000;
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var gj = 10 + parseInt(lv / 100);
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me.send_room("<hir>$N默运杀生决,全身黑气笼罩,仅剩双眼一片血红,有如杀神降世!\n</hir>", target);
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me.add_status({
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id: "force",
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name: "杀神",
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desc: "你的攻击增加",
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duration: time,
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prop: {
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gj_per: gj
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}
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});
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},
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query_desc: function (me, lv) {
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var gj = 10 + parseInt(lv / 100);
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var time = 10000 + lv * 5;
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if (time > 20000) time = 20000;
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return "全力战斗," + (time / 1000) + "秒内增加自己" + gj + "%攻击力";
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}
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}, tuoli: {
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name: "隐杀",
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distime: 45000,
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enable_skill: "force",
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mp: 0,
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release_time: 0,
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no_auto: true,
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allow_busy: true,
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use: function (me, target, lv) {
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if (me.is_rash) return me.notify('你现在无法使用轻功身法。');
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if (!me.environment.exits)
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return me.notify('这里无法逃脱。');
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var list = Object.keys(me.environment.exits);
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// for (var dir in me.environment.exits) {
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// list.push(dir);
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// }
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if (!list.length) return me.notify('这里无法逃脱。');
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let func = YS_ROOMS[me.environment.path];
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if (func && func(me, list) === false) return;
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me.send_room("\n<blk>$N的身形一闪,渐渐模糊不见了。<blk>\n");
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me.end_fight();
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me.do_command("go", list.random());
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// if (!me.is_in("yz/leitai/leitai") && !me.is_in("yz/leitai/biwu")) {
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// me.end_fight();
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// }
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},
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query_desc: function (me, lv) {
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var gj = 10 + parseInt(lv / 300);
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var nl = 3000 + lv * 4;
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if (nl > 15000) nl = 15000;
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return "脱离战斗,迅速隐入其他房间";
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}
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}
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};
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const YS_ROOMS = {
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"yz/leitai/leitai": function (me) {
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me.send_room("\n<blk>$N的身形一闪,渐渐模糊不见了。<blk>\n");
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},
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'wudao/ta': function (me, list) {
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let lv = me.query_temp('wd_level', 0);
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if (lv >= 89) {
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list.length = 1;
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list[0] = 'out';
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}
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}
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}; |