111 lines
3.6 KiB
JavaScript
111 lines
3.6 KiB
JavaScript
this.inherits(SKILL);
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this.name = "漫天花雨";
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this.id = "mantianhuayu";
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this.grade = 4;
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this.family = FAMILIES.SHASHOU;
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this.attack_actions = [
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"$N双手一晃,一招「千变万化」,手中的$w幻出万道金光,如一条金龙般飞向$n的$l",
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"$N右手一抖,一道金光冒出,正是一招「奇诡莫测」,抢先飞向$n的$l",
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"$N突然旋身,$w在旋转中化作「银轮割风」,边缘泛着锐光,既封退路又取$l",
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"$N掌心一翻,$w悄然滑出,一招「无声夺命」,不见破空之声却已抵近$n$l",
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"$N手腕轻抖,$w骤然化作「飞星追影」,一道冷光划破虚空,直取$n$l要害",
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"$N指尖一弹,$w化作「流光穿云」,破风之声忽强忽弱,轨迹飘忽难测地缠向$n$l"
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];
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this.desc = "杀手楼的暗器武功,使用的时候如漫天星光而得名";
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//<$1>$2</$1>
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//<$1>$2</$1>
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this.can_enables = ["throwing", "sword"];
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this.learn_condition = {
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max_mp: 200,
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skill: {
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throwing: 300
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}
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};
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this.query_prop = function (lv) {
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return {
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bj_per: 5 + parseInt(lv / 300)
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};
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}
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this.query_enable_prop = function (lv) {
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return {
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throwing: {
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gj: parseInt(lv * 1.4) + 4,
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mz: parseInt(lv * 1.4) + 4,
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mz_per: parseInt(lv / 500) + 1
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},
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sword: {
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gj: parseInt(lv * 1.4) + 4,
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mz: parseInt(lv * 1.4) + 4,
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bj_per: 8,
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}
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};
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}
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this.pfm = {
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luo:
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{
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name: "落花",
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distime: 18000,
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// enable_skill: "throwing",
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mp: 20,
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use: function (me, target, lv, type) {
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let is_throwing = type !== 'sword';
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if (is_throwing)
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me.send_room("<hiy>$N手中$T一抖,幻出万点星光,如朵朵落花般撒向$n</hiy>", target);
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else
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me.send_room("<hiy>$N手中$W一抖,幻出万点星光,如朵朵落花般撒向$n</hiy>", target);
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var count = 1 + parseInt(me.bj / 5);
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if (count > 10) count = 10;
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for (var i = 0; i < count; i++) {
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me.do_attack({
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target: target,
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attack_msg: "",
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gj: me.gj,
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mz: me.mz,
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no_append: true,
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is_throwing: is_throwing
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});
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}
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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return "漫天暗器攻击敌人,每5%暴击增加一次攻击,最多10次";
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}
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},
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wu:
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{
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name: "定影",
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distime: 30000,
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enable_skill: "throwing",
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mp: 20,
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release_time: 0,
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use: function (me, target, lv) {
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var time = 5000 + parseInt(lv * 10 / 3);
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if (time > 15000) time = 15000;
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me.do_attack({
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target: target,
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gj: me.gj,
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mz: me.mz,
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attack_msg: "<hiy>$N手中青光冒出,一瞬间$T已飞向$n化作点点星光笼罩$p周身大穴!</hiy>"
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})
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var ds = 10 + parseInt(lv / 100);
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target.add_status({
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id: "rash",
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name: "定影",
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duration: time,
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is_rash: true,
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downside: true
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}, me);
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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var time = 5 + parseInt(lv / 300);
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if (time > 15) time = 15;
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return "使用暗器攻击敌人,如果命中则使敌人定身" + time + "秒";
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}
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}
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}; |