58 lines
2.2 KiB
JavaScript
58 lines
2.2 KiB
JavaScript
this.inherits(SKILL);
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this.name = "少林身法";
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this.id = "shaolinshenfa";
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this.family = FAMILIES.SHAOLIN;
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this.grade = 1;
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this.dodge_actions = [
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"$n一式「<HIG>一苇渡江</HIG>」,前后脚脚尖脚跟相靠,身体如行云流水般滑出丈余。",
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"$n一式「<WHT>雨燕掠波</WHT>」,双臂前伸,全身贴地平飞,顿时闪过了$N的凌厉攻势。",
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"$n一式「<CYN>移步换形</CYN>」,足不动,手不抬,一转眼间便绕到了$N的身后。",
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"$n一式「<MAG>分身化影</MAG>」,一转身间,四面八方飘动着无数个$n的身影,令$N手无足措。",
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"$n一式「<HIY>孤骛落日</HIY>」,全身笔直,拔地而起,在半空中一转,已落到几丈远的地方",
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"$n一式「<BLU>鸿雁双飞</BLU>」,两臂鹏举如翼,在剌剌风声中,从$N头顶横跃而过。",
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"$n一式「<RED>苍龙出水</RED>」,双脚点地,全身化为一道白影,急速绕着$N打了几转。",
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"$n一式「<HIR>稚凤归巢</HIR>」,身体如陀螺般急转,气流形成一个个漩涡,令$N陷身其间,动弹不得。",
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];
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this.can_enables = ["dodge"];
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this.query_enable_prop = function (lv) {
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return {
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dodge: {
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ds: lv + 30
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}
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};
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}
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this.learn_condition = {
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max_mp: 800,
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skill: {
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dodge:50
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}
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};
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this.pfm = {
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lingbo:
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{
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name: "一苇渡江",
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distime: 30000,
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enable_skill: "dodge",
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mp: 20,
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use: function (me, target, lv) {
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var gj = lv * 10+10000;
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me.add_status({
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id: "dodge",
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name: "一苇渡江",
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start_msg: "<hiy>$N足尖轻点地面,施展一苇渡江,凌空跃起,身形顿时变得轻松自如。</hiy>",
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desc: "少林身法之一苇渡江,增加你身法",
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duration: gj,
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prop: {
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dex: parseInt(lv / 10 + 5)
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}
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});
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},
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query_desc: function (me, lv) {
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var gj = lv * 10 + 10000;
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var dex = parseInt(lv / 10 + 5);
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return "少林身法之一苇渡江," + (gj / 1000) + "秒内增加你" + dex + "身法。";
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}
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}
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}; |