45 lines
1.3 KiB
JavaScript
45 lines
1.3 KiB
JavaScript
this.inherits(SKILL);
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this.name = "毒蛇攻击";
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this.id = "dushegongji";
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this.grade = 1;
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this.family = FAMILIES.MONSTER;
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this.attack_actions = [
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"$N张嘴朝$n的$l咬去", "$N往$n的$l狠狠的扑了过去",
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"$N猛的扑向$n的$l", "$N扑上来张嘴往$n的$l咬去"
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];
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this.desc = "毒蛇攻击方式,会中毒";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["bite"];
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this.query_enable_prop = function (lv) {
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return {
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bite: {
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gj: lv,
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mz: lv,
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ds: lv,
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desc: "你的攻击有可能让对方中毒"
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}
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};
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}
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this.on_attack_over = function (me, target, par) {
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if (!par.is_dodge && !par.is_parry) {
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var lv = me.query_skill("dushegongji", 0);
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var sh = parseInt((lv / 10) + 10);
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if (this.random(lv) > 100) {
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target.add_status({
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id: "shedu",
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name: "蛇毒",
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desc: "你中了蛇毒,每三秒减少" + sh + "气血",
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duration: 3000,
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duration_count: 4,
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on_interval: function (me, count) {
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me.from_attack(sh * count, 999999, null, "<hir>$N觉得被蛇咬中的地方一阵发麻。</hir>");
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},
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downside: true,
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override: 1
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});
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}
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}
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} |