104 lines
3.9 KiB
JavaScript
104 lines
3.9 KiB
JavaScript
this.inherits(SKILL);
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this.name = "劈石破玉拳";
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this.id = "poyuquan";
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this.grade = 1;
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this.family = FAMILIES.HUASHAN;
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this.attack_actions = [
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"$N右脚立定、左脚虚点,一式「起手式」,左右手一高一低,击向$n的$l",
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"$N左脚虚踏,全身右转,一招「石破天惊」,右拳猛地击向$n的$l",
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"$N双手大开大阖,宽打高举,使一招「铁闩横门」,双拳向$n的$l打去",
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"$N左掌圈花扬起,屈肘当胸,右手虎口朝上,一招「千斤坠地」打向$n的$l",
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"$N使一招「傍花拂柳」,上身前探,双拳划了个半圈,击向$n的$l",
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"$N双拳划弧,一记「金刚挚尾」,掌出如电,一下子切到$n的手上",
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"$N施出「封闭手」,双拳拳出如风,同时打向$n头,胸,腹三处要害",
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"$N左脚内扣,右腿曲坐,一式「粉石碎玉」,双拳齐齐捶向$n的胸口"
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];
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this.desc = "华山派拳脚功夫,原为劈石及破玉两路拳法绝学";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["unarmed", "parry"];
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this.learn_condition = {
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max_mp: 700,
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skill: {
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unarmed: 50
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: lv + 20
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},
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parry: {
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zj: lv + 20
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}
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};
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}
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this.pfm = {
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po:
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{
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name: "破玉",
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distime: 16000,
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enable_skill: "unarmed",
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weapon_type: WEAPON_TYPE.UNARMED,
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mp: 20,
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use: function (me, target, lv) {
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me.do_attack({
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target: target,
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gj: me.gj,
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no_weapon: true,
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attack_msg: "<HIY>$N大喝一声,握紧的拳头蒙上一层淡淡的紫色雾气,闪电般重重的击向$n</HIY>",
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damage_msg: "<hir>只见$P的紫拳如同硬玉般砸得$p飞了出去,重重的摔在地上,吐血不止!</hir>",
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miss_msg: "<hic>可是$p奋力闪避,硬生生的躲开了$P这一招。</hic>",
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parry_msg: "<hic>可是$p奋力招架,硬生生的挡开了$P这一招。</hic>"
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});
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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return "凝聚真气奋力一击,造成" + me.gj + "<hir>(+" + lv + ")</hir><mag>(+" + (me.query_skill("zixiashengong", 0) * 2) + ")</mag>点伤害。";
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}
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},
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pi: {
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name: "劈石",
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distime: 38000,
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enable_skill: "unarmed",
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weapon_type: WEAPON_TYPE.UNARMED,
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mp: 25,
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use: function (me, target, lv) {
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let par = {
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gj: me.gj,
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mz: me.mz,
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attack_msg: "<HIR>$N沉腰立马,双拳凝聚千斤之力,一声怒喝使出「劈石」绝招,带着裂石之势砸向$n!</HIR>\n",
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miss_msg: "<hic>$n见势不妙,纵身急退,险险避开了$P势大力沉的劈石一击。</hic>",
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parry_msg: "<hic>$n拼尽全力格挡,虽挡住了这一击,却被震得双臂发麻,气血翻涌。</hic>",
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no_weapon: true
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};
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me.do_attack(par);
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if (!par.is_dodge) {
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let time = 5000 + parseInt(lv / 2);
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if (time > 15000) time = 15000;
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let fy = lv * 2 + 600;
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target.add_status({
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id: "pishi",
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name: "劈石",
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desc: "降低防御和招架",
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downside: true,
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prop: {
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fy: -fy
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},
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duration: time
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});
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}
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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let time = Math.floor(5 + lv / 500);
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if (time > 15) time = 15;
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let fy = lv + 600;
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return `劈石一击,命中后可降低目标${fy}点防御,持续${time}秒。`;
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}
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}
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}; |