83 lines
2.8 KiB
JavaScript
83 lines
2.8 KiB
JavaScript
this.inherits(SKILL);
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this.name = "绝门棍";
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this.id = "juemengun";
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this.grade = 1;
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this.dodge_actions = [
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"$n右脚轻轻一点跃开躲过了$N的攻击。",
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"$n向旁边扑出,顺势一滚,闪到一边。",
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"$n斜里冲前一步,身法诡异,$N这一招落到空处。",
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"$n忽然直身飞入半空,很久也不见人影,半响后竟闪到了$N的背后。",
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"$n突然一个急转身,$N的这一招滑到了一边。",
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];
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this.attack_actions = [
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"$N斜里冲前一步,身法诡异,手中$w横扫$n的$l",
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"$N忽然直身飞入半空,很久也不见人影,$n正搜寻间,$N已飞身扑下,$w攻向$n的$l",
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"$N原地一个后滚翻,却在落地的一刹那,身体向$n平飞过去,手中$w指向$n的$l",
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"$N突然一个急转身,$w横扫一圈后挟着猛烈的劲道打向$n的$l",
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"$N向前扑出,顺势一滚,接着翻身跳起,手里$w斜向上击向$n的$l",
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"$N手中$w上下翻飞,舞成了一团杖花,这杖花绕$n游走三圈后指向$n的$l"
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];
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this.desc = "据说曾经是少林七十二绝技中的一种棍法,流传至今不知还有几分精髓,可以装备为棍法和轻功";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["club", "dodge"];
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this.learn_condition = {
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max_mp: 800,
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skill: {
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club: 50
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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club: {
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gj: lv + 5
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},
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dodge: {
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ds: lv + 5
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}
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};
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}
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this.slots = [
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{
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prop: 'jm_mz',
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value: (lv) => lv / 50,
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format: (val) => {
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return '绝棍闷打命中增加' + val + '%';
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},
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},
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{
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prop: 'jm_sh',
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value: (lv) => lv / 50,
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format: (val) => {
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return '绝棍闷打伤害增加' + val + '%';
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},
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},
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];
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this.pfm = {
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wu:
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{
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name: "绝棍闷打",
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distime: 10000,
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enable_skill: "club",
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mp: 20,
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use: function (me, target, lv) {
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var p = 120 + Math.round((lv / 5));
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var gj = me.gj * p / 100 + me.gj * me.query_prop('jm_sh') / 100;
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var mz = me.mz + 20 + me.mz * me.query_prop('jm_mz') / 100;
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me.do_attack({
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target: target,
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gj: gj,
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mz: mz,
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attack_msg: "<hiw>$N突然反身疾退,$n正疑惑发愣间,却见$N骤然转身,施展出「<red>绝棍闷打</red>」,左右上下挥舞游走间,漫天棍影已压向傻不楞登的$n</hiw>"
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});
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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var p = 120 + Math.round((lv / 5));
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return "快速混乱的闷棍,看似无章法,却使敌人难以躲闪,增加自身命中20,造成" + p + "%攻击力的伤害。";
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}
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}
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}; |