47 lines
1.3 KiB
JavaScript
47 lines
1.3 KiB
JavaScript
this.inherits(OBJ);
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this.set({
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name: "朱雀之魂",
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desc: "传说为朱雀残魂所化,非金非石非木,隐隐有朱雀虚影,主毁灭,镇邪祟",
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unit: "块",
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value: 10000000,
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transable: true,
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is_stone: true,
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grade: 6
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});
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this.otype = 2;
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this.on_create = function (path, par) {
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var lv = 5;
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if (!par) {
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lv = 5 - parseInt(Math.log(this.random(400) + 1));
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} else {
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lv = parseInt(par.substr(1));
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}
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this.path = path + "#" + lv;
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switch (lv) {
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case 1:
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this.prop = { add_sh_per: 1, mz: 300 };
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this.desc += "\n最终伤害:+1%\n命中:+300";
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break;
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case 2:
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this.prop = { add_bjsh_per: 5 };
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this.desc += "\n暴击伤害:+5%";
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break;
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case 3:
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this.prop = { add_bjsh_per: 3, add_sh_per: 1 };
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this.desc += "\n暴击伤害:+3%\n最终伤害:+1%";
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break;
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case 4:
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this.prop = { bj_per: 1 };
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this.desc += "\n暴击:+1%";
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break;
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case 5:
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this.prop = { add_sh_per: 2 };
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this.desc += "\n最终伤害:+2%";
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break;
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default:
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this.prop = { mz: 300, add_bjsh_per: 3 };
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this.desc += "\n暴击伤害:+3%\n命中:+300";
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break;
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}
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}
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