85 lines
2.9 KiB
JavaScript
85 lines
2.9 KiB
JavaScript
this.inherits(OBJ);
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this.unit = "颗";
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this.name = "丹药";
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this.value = 1920000;
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this.combined = true;
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this.action_msg = "吃";
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this.distime = 60000;
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this.allow_fight = true;
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this.distype = "marry";
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this.allow_die = true;
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this.transable = true;
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this.on_use = function (me) {
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if (this.level === 2) {
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if (me.hp > 0)
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return me.notify_fail('这颗丹药在你死亡的时候才会起作用。');
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else {
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me.clear_status();
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me.hp = me.max_hp;
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me.mp = me.max_mp;
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me.notify('{type:"die",relive:true}');
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if (me.force_skill.on_relive) {
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me.force_skill.on_relive(me);
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}
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me.moveto(me.environment, null);
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return me.send_room('<mag>$N吞下一颗' + this.color_name + ',重新获得了新生。</mag>');
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}
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}
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if (me.hp <= 0) return me.notify_fail("你现在是灵魂状态,不能那么做。");
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if (this.level === 0) {
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me.send_room('<hic>$N吞下一颗' + this.color_name + ",重新获得了力量。</hic>");
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return me.clear_distime();
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} else if (this.level === 1) {
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me.add_status({
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id: "syf",
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name: "灵悟",
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prop: {
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int: 1000
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},
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no_clear: true,
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duration: 3600000,
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count: 1,
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override: 1,
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max_count: 10,
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desc: "你的悟性提高了,持续一小时",
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});
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me.send_room('<hig>$N吞下一颗' + this.color_name + ",顿时心明如镜,经脉通畅,悟性大增。<hig>");
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} else if (this.level === 3) {
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if (me.clear_downside(true) > 0) {
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return me.send_room('<hiw>$N吞下一颗' + this.color_name + ",驱离了身上所有的不适。</hiw>");
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}
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return me.notify_fail('你现在没有负面状态可以驱除。');
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} else if (this.level === 4) {
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me.send_room('<hiy>$N吞下一颗' + this.color_name + ",龙气环绕,坚不可摧。</hiy>");
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me.add_status({
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id: "drug",
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name: "龙魂",
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desc: "增加你的免伤",
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no_clear: true,
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duration: 6000,
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prop: {
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diff_sh_per2: 1080
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}
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});
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}
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}
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const names = ['回天丹', '灵悟丹', '还魂丹', '驱魔丹', '龙魂丹'];
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const descs = ['服用后后刷新你的所有技能冷却', '服用后一小时内增加1000悟性,可叠加', '死亡后使用可以原地复活',
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"服用后驱散你的负面状态", "服用后6秒内你将免疫绝大部分伤害"];
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this.on_create = function (path, par) {
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var lv = 0;
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if (par) {
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lv = parseInt(par.substr(1));
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if (!(lv > 0)) lv = 0;
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}
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this.grade = 6;
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this.name = names[lv];
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this.desc = descs[lv];
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this.level = lv;
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if (lv === 1) {
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this.distime = 0;
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}
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}
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