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wsmud/world/npc/yz/hy/jiaoxi.js
2026-05-26 16:41:20 +08:00

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this.inherits(NPC);
this.set({
name: "黑鹰教习",
desc: "他身穿黑袍,手持长刀",
gender: 1,
age: 32,
per: 22,
mp: 1500,
max_mp: 1500,
hp: 2500,
max_hp: 2500
});
this.no_refresh = true;
this.skill_map(
["unarmed", 180],
["dodge", 180],
["force", 180],
["parry", 180],
["blade", 180],
["heilongxinfa", 180, "force"],
["wuhuduanmendao", 180, "blade"]);
this.set_objects(
["eq/lv0/cloth", 1, 1],
["eq/lv1/dandao", 1, 1]
);
this.on_kill = function (me) {
if (!this.fight_type) {
let rooms = ['yz/hy/jiaochang1', 'yz/hy/jiaochang3',
'yz/hy/jiaochang4', 'yz/hy/jiaochang5'];
this.send_room('$N大声喊道小的们来活了');
let list = [];
for (let path of rooms) {
let room = ROOM.Get(path);
for (let item of room.items) {
if (!item.fight_type && item.hp > 0 && item.is('yz/hy/jiaotu')) {
list.push(item);
}
}
}
for (let item of list) {
item.moveto(this.environment, item.name + '冲了过来。');
item.do_kill(me);
}
}
}
this.on_died = function (me, corpse) {
let eny = this.enemy[0];
if (eny && eny.hp > 0 && eny.environment === this.die_room) {
let count = eny.query_temp('hy_ct', 0);
if (count > 0) {
eny.add_exp(0, 10000);
eny.add_temp('hy_ct', -1);
for (let item of corpse.items) {
eny.send('你得到了' + item.unit_name() + "。");
eny.add_obj(item);
}
}
}
corpse.items = null;
}
this.set_drop({
obj: "st/xuanjing",
min: 1,
max: 3
}, {
obj: ['eq/lv1/xk_cloth',
'eq/lv1/xk_head',
'eq/lv1/xk_shoes'],
odds: 3000
});