95 lines
2.8 KiB
JavaScript
95 lines
2.8 KiB
JavaScript
this.inherits(ROOM);
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this.name = "武道塔"
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this.desc = "这里是武道塔的内部,塔身已经石迹斑驳,但是仍然耸立挺拔。四周都是坚固的石壁,不知道什么原因留下一些横七竖八的刀刻剑痕,你想细看却觉得眼睛被刺得发疼。";
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this.exits = { "up": "wudao/up", "out": "wudao/ding" };
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this.max_item_count = 1;
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this.on_before_enter = function (me) {
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var level = (me.query_temp("wd_level", 0)) + 1 - 100;
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this.name = "上" + UTIL.to_c(level) + "层";
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if (level > 5) return
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var npc = NPC.CLONE("pub/wudao_boss");
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npc.die = this.on_die_boss;
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npc.init_from(me, level);
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npc.environment = this;
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this.items.length = 0;
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this.items.push(npc);
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this.refresh();
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}
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this.on_enter = function (me) {
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me.die = this.on_die1;
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let npc = this.items[0];
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if (npc && !npc.is_player) {
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// me.send(npc.name + ':这位' + me.call() + ",请了。");
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me.do_kill(npc);
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npc.on_kill(me);
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}
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}
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this.on_die1 = function (me) {
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if (this.on_die && this.on_die(me) == false) {
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this.hp = 1;
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return false;
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}
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this.hp = this.max_hp;
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this.mp = this.max_mp;
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var npc = this.environment.find_by_path("pub/wudao");
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npc && npc.destroy();
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this.moveto('wudao/ding');
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this.notify("<hir>你的挑战失败了。</hir>");
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}
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this.on_die_boss = function (me) {
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me.notify("<hig>恭喜你战胜了" + this.name + "。</hig>");
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let count = me.query_temp('wd_level', 0);
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if (count > 105) {
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//塔主
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return;
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}
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count = me.add_temp('wd_level', 1);
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this.on_reward(me, count);//npc的
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const max = WORLD.DATA.query_temp("wudao_max", 0);
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if (count > max) {
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WORLD.DATA.set_temp("wudao_max", count);
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WORLD.DATA.set_temp("wudao_max_user", me.name);
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COMMAND.DO("rumor", "听说" + me.name + "战胜了" + this.name + "。");
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me.environment.parent.notify_update();
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}
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me.environment.item_changed(this, false, this.name + "离开了。");
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}
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this.on_reward = function (me, lv) {
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}
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this.on_leave = function (me, dir) {
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var npc = this.find_by_path("pub/wudao_boss");
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if (dir == "up") {
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if (npc) {
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return me.notify_fail(npc.name + "对你说道:打败我,你就可以上去。");
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}
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if (this.items.length > 1) {
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let npcs = [];
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for (let item of this.items) {
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if (!item.is_player) {
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npcs.push(item);
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}
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}
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for (let item of npcs) {
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item.destroy();
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}
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}
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if (me.query_temp('wd_level', 0) >= 105) {
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return me.notify_fail('暂未开放。');
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}
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me.moveto('wudao/ta2');
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return false;
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} else {
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if (npc) this.items.remove(npc);
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me.die = USER.prototype.die;
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}
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}
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