107 lines
3.5 KiB
JavaScript
107 lines
3.5 KiB
JavaScript
this.inherits(FAMILY);
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this.id = "SHASHOU";
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this.boss_path = "shashou/wu";
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this.name = "杀手楼";
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this.top_name = "金牌杀手";
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this.def_npcs = [["shashou/shashou", "shashou/damen"],
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["shashou/her", "shashou/datang"],
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["pub/dadizi#SHASHOU", "shashou/liangong"],
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["shashou/wu", "shashou/shufang"],
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["pub/mpguanli#SHASHOU", "shashou/xiuxi"],
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["shashou/lisi", "shashou/yinlou"]];
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this.call = function (player, isbad) {
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var age = player.query_age();
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if (player.gender == 2) {
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if (age < 18) return isbad ? "小贱人" : "小姑娘";
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else if (age < 50) return isbad ? "贱人" : "姑娘";
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else return isbad ? "死老太婆" : "婆婆";
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} else {
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if (age < 20) return isbad ? "小王八蛋" : "小兄弟";
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else if (age < 50) return isbad ? "臭贼" : "壮士";
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else return isbad ? "老匹夫" : "老爷子";
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}
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}
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this.call_me = function (player, isbad) {
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var age = player.query_age();
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if (player.gender == 2) {
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if (age < 30) return isbad ? "本姑娘" : "小女子";
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else return isbad ? "老娘" : "妾身";
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} else {
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if (age < 50) return isbad ? "大爷我" : "在下";
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else return isbad ? "老子" : "老头子";
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}
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}
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this.set_titles("杀手楼主", "金牌杀手", "银牌杀手", "铜牌杀手", "见习杀手");
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this.on_kill = function (npc, me) {
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if (this.boss) {
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this.boss.do_command("chat", me.family.name + "门下弟子" + me.name + "击杀我派弟子" + npc.name + ",杀手楼众弟子听令,对" + me.family.name + "弟子格杀勿论!");
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}
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}
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this.boss_guard = ["shashou/shufang", "shashou/xiaolu2", "shashou/xiaolu"];
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this.on_battle = function (fam) {
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if (this.boss) {
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this.boss.do_command("chat", "奉陪到底");
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}
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}
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this.create_event = function (fam) {
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return {
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id: this.id + "_bat",
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name: "门派战争",
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desc: "你的门派正在进攻" + fam.name + ",击杀对方弟子会获得丰厚奖励。",
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time: Date.now() + 30 * 60000,
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grade: 2,
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command: "进入战场",
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check: (me) => me.family === this,
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on_command: function (me) {
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me.do_command('goto', 'fam3 ' + fam.id);
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}
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}
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}
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this.finish_event = function (suc, target_fam) {
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let msg = suc > 0 ?
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"杀手楼在门派战斗中帮客户占得优势,所有弟子获得鼓舞,练功效率+" + suc
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+ "%。" : "杀手楼在门派战斗中没有帮助客户取得优势。";
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return {
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id: this.id + "_settle",
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name: "门派战争",
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desc: msg,
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time: this.temp["battle"].e,
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grade: 2,
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command: "领取战利品",
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check: (me) => me.family === this,
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on_command: (me) => {
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this.battle_settle(me, suc, target_fam)
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}
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}
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}
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this.npc_skills = [
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["dodge", 800],
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["parry", 800],
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["force", 800],
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["unarmed", 800],
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["sword", 800],
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["literate", 800],
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["wudangxinfa", 800],
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["wudangjianfa", 800],
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["wudangchangquan", 800],
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["taijishengong", 800, "force"],
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["tiyunzong", 800, "dodge"],
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["taijijian", 800, "sword"],
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["taijiquan", 800, ["unarmed", "parry"]]];
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this.boss_skills = [
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["dodge", 800],
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["parry", 800],
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["force", 800],
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["unarmed", 800],
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["sword", 800],
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["taijishengong2", 800, "force"],
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["tiyunzong2", 800, "dodge"],
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["taijijian3", 5000, "sword"],
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["taijishengong2", 800, "force"],
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["tiyunzong2", 800, "dodge"],
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["taijiquan3", 5000, ["unarmed", "parry"]]]; |