221 lines
8.2 KiB
JavaScript
221 lines
8.2 KiB
JavaScript
this.inherits(COMMAND);
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this.command = "sx";
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this.allow_busy = true;
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this.allow_state = true;
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this.allow_die = true;
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this.regex = /^(\w+)(?:\s+(\w+))?(?:\s+(\w+))?$/;
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this.enter = function (me, type, par1, par2) {
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if (type === 'greet') {
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this.do_greet(me);
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} else {
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this.do_manage(me, par1, par2);
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}
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}
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this.do_greet = function (me) {
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let npc = me.family.first_npc;
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if (!npc) return me.send('首席目前不在线。');
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if (me.level > 5) return me.notify("堂堂武神大人就不要凑热闹了好吧。");
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if (npc.family != me.family) {
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return me.notify("你又不是" + npc.family.name + "弟子,凑什么热闹。");
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}
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if (WORLD.DATA.query_temp(npc.family.id + "_top") == me.id) {
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return me.notify("你自己就是" + npc.title + ",凑什么热闹。");
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}
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if (me.query_temp('qingan')) return me.notify("每天请一次安就可以了,多了会惹人烦的。");
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var user = WORLD.getUser(WORLD.DATA.query_temp(npc.family.id + "_top"));
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var userexp = npc.exp || Number.MAX_VALUE;
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if (user) userexp = user.exp;
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var ch = npc.gender == 1 ? "师兄" : "师姐";
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if (me.query_age() > npc.age) {
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ch = npc.gender == 1 ? "师弟" : "师妹";
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}
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var val = 10000 + me.level * 10000;
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me.set_temp('qingan', 1, UTIL.diff_time());
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//UTIL.add_task(me, 'qa', 1);
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if (userexp < me.exp) {
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me.send_room("$N向$n拱手道:" + npc.name + "" + ch + "好。", npc);
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// if (WORLD.is_server(me) && userexp < me.exp * 0.9) {
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// WORLD.DATA.add_temp(fam.id + '_greetings', parseInt(val / 2));
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// }
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} else {
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me.send_room("$N向$n恭恭敬敬的一鞠躬:" + npc.name + "" + ch + ",神功盖世,千秋万代。", npc);
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}
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me.add_exp(val, val);
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}
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this.check_power = function (me, npc) {
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if (npc.family != me.family) {
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return me.notify_fail("你又不是" + npc.family.name + "弟子,凑什么热闹。");
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}
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if (WORLD.DATA.query_temp(npc.family.id + "_top") !== me.id) {
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return me.notify_fail("你不是" + npc.title + ",不能更改设置。");
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}
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return true;
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}
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// this.add_action('manage1', null, function (me, paras) {
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// if (!this.check_power(me)) return;
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// if (WORLD.DATA.query_temp(this.family.id + "_buff", 0))
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// return me.send('今天已经设置过增益效果了。');
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// console.log(paras)
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// });
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this.do_manage = function (me, par1, par2) {
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let npc = me.family.first_npc;
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if (!npc) return me.send('你的门派还没有首席弟子。');
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if (!this.check_power(me, npc)) return;
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if (par1) {
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if (par1 === 'buff')
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return this.manage_buff(me, par2);
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if (par1 === 'battle')
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return this.manage_battle(me, par2);
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}
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me.send("你是" + npc.title + ",可以更改一些设置。");
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me.send_commands('sx manage buff', '设置增益', 'sx manage battle', '发起门派战争');
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}
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this.manage_buff = function (me, par2) {
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let buff = me.family.query_temp("buff", 0);
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if (buff >= 1)
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return me.send('今天已经设置过门派增益了。');
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if (!par2) {
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me.send('你可以设置以下增益效果,持续一小时:');
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return me.send_commands('sx manage buff xue', '学习效率+20%',
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'sx manage buff lianxi', '练习效率+20%',
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'sx manage buff dazuo', '打坐效率+20%');
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}
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let msg = null;
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switch (par2) {
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case "xue":
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me.family.add_temp("study_per", 20, 3600000);
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msg = "学习效率";
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break;
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case "lianxi":
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me.family.add_temp("lianxi_per", 20, 3600000);
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msg = "练习效率";
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break;
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case "dazuo":
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me.family.add_temp("dazuo_per", 20, 3600000);
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msg = "打坐效率";
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break;
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default:
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return;
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}
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me.family.add_temp("buff", 1, UTIL.diff_time());
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me.send('<cyn>设置完成,全体门派增益效果:' + msg + '+20%</cyn>');
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me.family.send_channel(me, "已设置全体门派增益效果:" + msg + "+20%");
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if (!me.query_temp('qingan')) {
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var val = 10000 + me.level * 10000;
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me.add_exp(val, val);
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me.set_temp('qingan', 1, UTIL.diff_time());
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}
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}
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const FAMS = ['WUDANG', 'SHAOLIN', 'HUASHAN', 'EMEI', 'GAIBANG', 'XIAOYAO'];
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this.manage_battle = function (me, par2) {
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if (me.family === FAMILIES.NONE)
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return me.send('你无门无派,要干什么?');
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if (me.family === FAMILIES.SHASHOU)
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return this.manage_battle2(me, par2);
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if (me.family.battle_family)
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return me.send('你的门派正在和' + FAMILIES[me.family.battle_family].name + "进行战争。");
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if (me.family.query_temp("sxwar", 0) > 0)
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return me.send('今天已经开启过门派战争了。');
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if (me.family.query_temp('battle')) {
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// let time = me.family.temp["battle"].e - Date.now();
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// if (time > 20 * 60000) {
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// return me.send("你的门派刚结刚束战争,需要休养。");
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// }
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return me.send("你的门派刚结刚束战争,需要休养。");
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}
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if (!par2) {
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var str = ["{type:\"cmds\",items:["];
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for (var key of FAMS) {
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let fam = FAMILIES[key];
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if (fam === me.family || fam.battle_family || fam.query_temp('battle')) continue;
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if (str.length > 1) str.push(",");
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str.push("{cmd:\"sx manage battle ");
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str.push(key);
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str.push("\",name:\"", "向", fam.name, '宣战');
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str.push("\"}");
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}
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if (str.length == 1) {
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return me.notify("当前没有可宣战的门派。");
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}
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str.push("]}");
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me.send('选择你要进攻的门派:');
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return me.send(str.join(""));
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}
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let fam = FAMILIES[par2];
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if (!fam || fam === me.family) return me.send('你要进攻哪个门派?');
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if (fam.battle_family)
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return me.send(fam.name + '正在和' + FAMILIES[fam.battle_family].name + "进行战争。");
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if (fam.query_temp('battle'))
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return me.send(fam.name + '刚结束战斗,趁人之危非君子所为。');
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me.family.set_temp("sxwar", 1, UTIL.diff_time());
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me.family.check_battle(me, null, fam);
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me.family.send_channel(me, "所有门下弟子听令,开始进攻" + fam.name);
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}
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this.manage_battle2 = function (me, par2) {
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if (me.family.query_temp("sxwar", 0) >= 5)
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return me.send('杀手楼每天最多可介入5次其他门派的战争。');
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if (me.family.query_temp('battle')) {
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return me.send("你的门派正在战斗。");
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}
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if (!par2) {
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var str = ["{type:\"cmds\",items:["];
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for (var key of FAMS) {
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let fam = FAMILIES[key];
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if (fam === me.family || !fam.battle_family) continue;
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if (str.length > 1) str.push(",");
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str.push("{cmd:\"sx manage battle ");
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str.push(key);
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str.push("\",name:\"", "进攻", fam.name);
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str.push("\"}");
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}
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if (str.length == 1) {
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return me.notify("当前没有正在战斗中的门派。");
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}
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str.push("]}");
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me.send('选择你要趁乱进攻的门派:');
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return me.send(str.join(""));
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}
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let fam = FAMILIES[par2];
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if (!fam || fam === me.family) return me.send('你要进攻哪个门派?');
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if (!fam.battle_family)
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return me.send(fam.name + '没有发生战争,你无法介入 。');
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sxwar = me.family.add_temp("sxwar", 1, UTIL.diff_time());
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me.family.add_temp('battle', 1, 3600000);
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me.family.set_temp('ss_target', fam.id, 3600000);
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me.family.send_channel(me, "门下所有杀手听令,开始进攻" + fam.name);
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me.send('<cyn>已选择' + fam.name + '作为目标门派,本日已开启' + sxwar + '/5次。</cyn>');
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EVENTS.add({
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id: "SHASHOU_bat",
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name: "门派战争",
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desc: "你的门派正在进攻" + fam.name + ",击杀对方弟子会获得丰厚奖励。",
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time: fam.temp.battle.e,
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grade: 2,
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command: "进入战场",
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check: (me) => me.family === FAMILIES.SHASHOU,
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on_command: function (me) {
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me.do_command('goto', 'fam3');
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}
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});
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} |