this.inherits(SKILL); this.name = "北冥神功"; this.id = "beimingshengong"; this.grade = 3; this.force_rad = 0.75; this.family = FAMILIES.XIAOYAO; this.desc = "逍遥派镇派神功,可吸取他人内力以供己用,是迅速提升功力的捷径功法。"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["force", "parry"]; this.learn_condition = { skill: { force: 300 } }; this.query_enable_prop = function (lv) { return { force: { con: parseInt(lv / 6) + 2, dex: parseInt(lv / 7) + 2, limit_mp: lv * 105, desc: "当你命中敌人后,会吸取对方内力增加自身最大内力\n唯一:将你内力的75%转化为气血" }, parry: { zj: parseInt(lv * 1.4) + 20, dex: parseInt(lv / 7) + 2, desc: "当你招架成功后会减少敌人" + (lv + 10) + "当前内力" } }; } this.on_parry_over = function (me, target, par) { if (par.is_parry) { target.add_mp(-me.query_skill("beimingshengong", 0) - 10); //me.send_room("$n顿觉全身内力如水银般循孔飞泄而出!\n", target); } } this.do_force_attack = function (me, target) { if (me.max_mp < me.limit_mp + me.query_prop("limit_mp")) { if (!me.query_temp("sk_beiming")) { me.set_temp("sk_beiming", 1, 8000); var gj = Math.round(me.query_skill("beimingshengong", 0) / 10); var mp = parseInt((gj * 120) / 100); if (target.max_mp > mp) { if (target.mp > mp) { target.notify("你顿觉全身内力如水银般循孔飞泄而出!"); me.notify("你觉得" + target.name + "的内力自手掌源源不绝地流了进来。", target); target.mp -= mp; me.max_mp += gj; } } } } return 0; } this.pfm = { //xi: //{ // name: "冥字诀", // distime: 10000, // enable_skill: "force", // mp: 20, // release_time: 5000, // no_auto:true, // use: function (me, target, lv) { // var gj = Math.round(lv / 10); // var mp = parseInt((gj * 120) / 100); // me.send_room("$N身法陡然加快,右掌直出,猛地对准$n的膻中大穴按了上去!", target); // if (me.max_mp >= me.limit_mp) { // return me.notify("你觉得你的经脉充盈,已经没有办法再增加内力了。"); // } // if (target.max_mp>mp&& me.mz / 2 + me.random(me.mz) > target.ds) { // target.notify("你顿觉全身内力如水银般循孔飞泄而出!\n"); // me.notify("你觉得" + target.name + "的内力自手掌源源不绝地流了进来。\n", target); // target.max_mp -=mp; // me.max_mp += gj; // } else if (target.max_mp < mp) { // me.notify("" + target.name + "已经内力涣散,你已经无法从他体内吸取任何内力了!\n"); // } else { // me.send_room("可是$p看破了$P的企图,机灵地闪了开去。\n", target); // } // }, // query_desc: function (me, lv) { // var gj = Math.round(lv / 10); // return "战斗中吸取别人的" + gj + "点最大内力,此招损人利己,慎用!"; // } //}, huifu: { name: "鲲字诀", distime: 30000, enable_skill: "force", mp: 0, release_time: 0, no_auto: true, use: function (me, target, lv) { var gj = lv * 5; me.send_room("$N默运北冥神功,周身紫气环绕,转眼间已恢复活力!\n", target); me.add_mp(gj); }, query_desc: function (me, lv) { var gj = lv * 5; return "战斗中恢复自己" + gj + "点内力。"; } }, power: { name: "凝神诀", distime: 30000, enable_skill: "force", mp: 20, release_time: 0, no_auto: true, use_type: 2, use: function (me, target, lv) { if (me.query_temp('bmsg_add')) return me.notify('你已经附加凝神诀的效果了。'); me.send_room("$N神凝丹田,息游紫府,周围灵气如潮水般朝$P汇聚过来。"); var time = Math.round(lv * 100) + 60000; var nl = 100 + lv * 10; var ts = me.team || [me]; for (var i = 0; i < ts.length; i++) { if (!ts[i].is_here(me)) continue; ts[i].add_status({ id: "force", name: "北冥", desc: "北冥神功之凝神诀,增加你的最大内力", duration: time, prop: { desc: "增加" + nl + "最大内力" }, on_attach: function (p) { p.max_mp += nl; p.set_temp('bmsg_add', nl); p.recount(); p.notify_hp(); }, on_expire: function (p) { p.max_mp -= nl; p.remove_temp('bmsg_add', nl); p.recount(); p.notify_hp(); } }); } }, query_desc: function (me, lv) { var gj = Math.round(lv * 100) + 60000; var nl = 100 + lv * 10; return "增加你和你附近队友的最大内力" + nl + ",持续" + (gj / 1000) + "秒"; } } };