this.inherits(SKILL); this.name = "太极神功"; this.id = "taijishengong"; this.family = "武当派"; this.can_enables = ["force"]; this.family = FAMILIES.WUDANG; this.grade = 3; this.force_rad = 0.8; this.learn_condition = { max_mp: 500, skill: { force: 300 } }; this.query_enable_prop = function (lv) { return { force: { max_hp: lv * 10, limit_mp: lv *104, desc: "唯一:将你内力的80%转化为气血" } }; } this.pfm = { tu: { name: "真武除邪", distime: 60000, enable_skill: "force", mp: 20, use_type: 2, release_time: 0, use: function (me, target, lv) { me.send_room("$N闭目凝神,心如点转,双手抱环划破虚空,周身灵气如指引般汇聚在$P周身,一阴一阳仿若真灵护体。"); var diff = 30 + parseInt(lv / 300); var time = lv * 10 + 20000; if (time > 30000) time = 30000; me.add_status({ id: "force", name: "真武除邪", desc: "太极神功之真武除邪增加你的气血,招架和伤害减免", duration: time, prop: { diff_sh_per2: diff, zj_per: diff, max_hp: lv * 10 }, on_expire: function (p) { if (p.hp > p.max_hp) { p.hp = p.max_hp; p.notify_hp(); } } }); me.hp += lv * 10; me.notify_hp(); }, query_desc: function (me, lv) { var diff = 30 + parseInt(lv /300); var qx = lv * 10; var time = lv * 10 + 20000; if (time > 30000) time = 30000; return "将太极真气运转周身,"+(time/1000)+"秒内增加你" + qx + "气血,招架增加" + diff + "%,受到的伤害减少" + diff + "%"; } } };