this.inherits(SKILL);
this.name = "少林身法";
this.id = "shaolinshenfa";
this.family = FAMILIES.SHAOLIN;
this.grade = 1;
this.dodge_actions = [
"$n一式「一苇渡江」,前后脚脚尖脚跟相靠,身体如行云流水般滑出丈余。",
"$n一式「雨燕掠波」,双臂前伸,全身贴地平飞,顿时闪过了$N的凌厉攻势。",
"$n一式「移步换形」,足不动,手不抬,一转眼间便绕到了$N的身后。",
"$n一式「分身化影」,一转身间,四面八方飘动着无数个$n的身影,令$N手无足措。",
"$n一式「孤骛落日」,全身笔直,拔地而起,在半空中一转,已落到几丈远的地方",
"$n一式「鸿雁双飞」,两臂鹏举如翼,在剌剌风声中,从$N头顶横跃而过。",
"$n一式「苍龙出水」,双脚点地,全身化为一道白影,急速绕着$N打了几转。",
"$n一式「稚凤归巢」,身体如陀螺般急转,气流形成一个个漩涡,令$N陷身其间,动弹不得。",
];
this.can_enables = ["dodge"];
this.query_enable_prop = function (lv) {
return {
dodge: {
ds: lv + 30
}
};
}
this.learn_condition = {
max_mp: 800,
skill: {
dodge:50
}
};
this.pfm = {
lingbo:
{
name: "一苇渡江",
distime: 30000,
enable_skill: "dodge",
mp: 20,
use: function (me, target, lv) {
var gj = lv * 10+10000;
me.add_status({
id: "dodge",
name: "一苇渡江",
start_msg: "$N足尖轻点地面,施展一苇渡江,凌空跃起,身形顿时变得轻松自如。",
desc: "少林身法之一苇渡江,增加你身法",
duration: gj,
prop: {
dex: parseInt(lv / 10 + 5)
}
});
},
query_desc: function (me, lv) {
var gj = lv * 10 + 10000;
var dex = parseInt(lv / 10 + 5);
return "少林身法之一苇渡江," + (gj / 1000) + "秒内增加你" + dex + "身法。";
}
}
};