this.inherits(SKILL); this.name = "少林身法"; this.id = "shaolinshenfa"; this.family = FAMILIES.SHAOLIN; this.grade = 1; this.dodge_actions = [ "$n一式「一苇渡江」,前后脚脚尖脚跟相靠,身体如行云流水般滑出丈余。", "$n一式「雨燕掠波」,双臂前伸,全身贴地平飞,顿时闪过了$N的凌厉攻势。", "$n一式「移步换形」,足不动,手不抬,一转眼间便绕到了$N的身后。", "$n一式「分身化影」,一转身间,四面八方飘动着无数个$n的身影,令$N手无足措。", "$n一式「孤骛落日」,全身笔直,拔地而起,在半空中一转,已落到几丈远的地方", "$n一式「鸿雁双飞」,两臂鹏举如翼,在剌剌风声中,从$N头顶横跃而过。", "$n一式「苍龙出水」,双脚点地,全身化为一道白影,急速绕着$N打了几转。", "$n一式「稚凤归巢」,身体如陀螺般急转,气流形成一个个漩涡,令$N陷身其间,动弹不得。", ]; this.can_enables = ["dodge"]; this.query_enable_prop = function (lv) { return { dodge: { ds: lv + 30 } }; } this.learn_condition = { max_mp: 800, skill: { dodge:50 } }; this.pfm = { lingbo: { name: "一苇渡江", distime: 30000, enable_skill: "dodge", mp: 20, use: function (me, target, lv) { var gj = lv * 10+10000; me.add_status({ id: "dodge", name: "一苇渡江", start_msg: "$N足尖轻点地面,施展一苇渡江,凌空跃起,身形顿时变得轻松自如。", desc: "少林身法之一苇渡江,增加你身法", duration: gj, prop: { dex: parseInt(lv / 10 + 5) } }); }, query_desc: function (me, lv) { var gj = lv * 10 + 10000; var dex = parseInt(lv / 10 + 5); return "少林身法之一苇渡江," + (gj / 1000) + "秒内增加你" + dex + "身法。"; } } };