this.inherits(SKILL); this.name = "叫花棒法"; this.id = "jiaohuabangfa"; this.grade = 1; this.family = FAMILIES.GAIBANG; this.attack_actions = [ "$N斜里冲前一步,身法诡异,手中$w急速横扫$n的$l", "$N忽然直身飞入半空,又忽的飞身扑下,$w攻向$n的$l", "$N原地一个后滚翻,身体向$n平飞过去,手中$w指向$n的$l", "$N突然一个急转身,$w横扫一圈后挟着猛烈的劲道打向$n而去", "$N向前顺势一滚,接着翻身跳起,手里$w斜向上击向$n的$l" ]; this.desc = "丐帮的入门棒法"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["club", "parry"]; this.learn_condition = { max_mp:500, skill: { club: 50 } }; this.query_enable_prop = function (lv) { return { club: { gj: lv + 10 }, parry: { zj: lv + 10 } }; } this.pfm = { wu: { name: "绊字决", distime: 10000, enable_skill: "club", mp: 20, use: function (me, target, lv) { var p = 50 + lv; if (me.do_attack({ target: target, attack_msg: "$N向前顺势一滚,手中$W乱挥,轮出一片棒影横扫$n的下三路", gj: me.gj , mz: me.mz })) { me.end_attack(target); target.add_status({ id: "ban", name: "绊倒", duration: lv * 10 + 2000, prop: { ds:-p }, downside: true, desc:"你的躲闪降低了" }); } }, query_desc: function (me, lv) { var p = 50+lv; return "攻击敌方下三路,命中后减少对方"+p+"躲闪。"; } } };