this.inherits(SKILL);
this.name = "龙象般若功";
this.id = "longxianggong";
this.grade = 5;
this.force_rad = 0.9;
this.desc = "密宗至高无上的护法神功,外功掌力强悍凶猛,抗击打能力强,内力亦刚亦柔";
this.attack_actions = [
"$N单掌一抖,运聚龙象般若功功力,呼啸着向$n的$l处拍去",
"$N右拳横移,左掌运起龙象般若功的劲力,猛地拍向$n的$l",
"$N吐气扬声,双拳同时运满龙象般若功功力,朝$n$l处贯去",
"$N运足龙象般若功,双拳平推,顿时一股凌厉的罡劲直袭$n"
];
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["force"];
this.learn_condition = {
max_mp: 50000,
skill: {
force: 300
}
};
this.query_enable_prop = function (lv) {
return {
force: {
gj: parseInt(lv * 1.9) + 10,
fy: parseInt(lv * 1.9) + 10,
hp_per: 10 + parseInt(lv / 300),
limit_mp: lv * 198,
desc: "唯一:将你内力的90%转化为气血"
},
};
}
this.on_force_parry = function (me, target, sh) {
var lv = me.query_temp("xqs");
if (lv) {
var hp = me.do_recover(lv * sh / 100);
if (hp) {
me.send_room("$N全身罡气流转,似乎更加精神奕奕。");
return hp;
}
}
return 0;
}
this.slots = [
{
prop: "lxg_lt",
value: lv => 20 + Math.min(60, lv / 200),
format: (val) => {
return "龙吞势同时增加" + val + "%忽视防御";
}
}, {
prop: "lxg_xq",
value: lv => 20 + Math.min(60, lv / 200),
format: (val) => {
return "龙吞势同时增加" + val + "%伤害减免";
}
}
];
this.pfm = {
power:
{
name: "龙吞势",
distime: 60000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
var gj = 50 + parseInt(lv / 100);
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
me.send_room("$N大喝一声,全身骨骼节节暴响,一股迅猛的罡气向四周扩散开来!", target);
let prop = {
gj_per: gj
};
let per = me.query_prop('lxg_lt');
if (per > 0) prop['diff_fy_per2'] = per;
me.add_status({
id: 'force',
name: "龙吞势",
desc: "增加你的攻击",
duration: time,
prop: prop,
finish_msg: "$N的龙吞势运行完毕,将内力收回丹田。"
});
me.remove_temp("xqs");
},
query_desc: function (me, lv) {
var gj = 50 + parseInt(lv / 100);
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
return "使用龙像般若功的龙吞势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的攻击";
}
},
shield:
{
name: "象驱势",
distime: 60000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
var gj = 50 + parseInt(lv / 100);
if (gj > 80) gj = 80;
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
me.send_room("$N大喝一声,运起十象之力,霎时金波流转,罡气笼罩全身!", target);
let prop = {
fy_per: gj
};
let per = me.query_prop('lxg_xq');
if (per > 0) prop['diff_sh_per2'] = per;
me.add_status({
id: "force",
name: "象驱势",
desc: "增加你的防御,和吸收伤害",
duration: time,
prop: prop,
on_attach: p => p.set_temp('xqs', gj, time),
on_expire: function (p) {
p.remove_temp('xqs');
},
finish_msg: "$N的象驱势运行完毕,将内力收回丹田。"
});
},
query_desc: function (me, lv) {
var gj = 50 + parseInt(lv / 100);
if (gj > 80) gj = 80;
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
return "使用龙像般若功的象驱势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的防御,被命中后吸收" + (gj) + "%的伤害恢复自身气血,";
}
}
};