this.inherits(SKILL); this.name = "龙象般若功"; this.id = "longxianggong"; this.grade = 5; this.force_rad = 0.9; this.desc = "密宗至高无上的护法神功,外功掌力强悍凶猛,抗击打能力强,内力亦刚亦柔"; this.attack_actions = [ "$N单掌一抖,运聚龙象般若功功力,呼啸着向$n的$l处拍去", "$N右拳横移,左掌运起龙象般若功的劲力,猛地拍向$n的$l", "$N吐气扬声,双拳同时运满龙象般若功功力,朝$n$l处贯去", "$N运足龙象般若功,双拳平推,顿时一股凌厉的罡劲直袭$n" ]; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["force"]; this.learn_condition = { max_mp: 50000, skill: { force: 300 } }; this.query_enable_prop = function (lv) { return { force: { gj: parseInt(lv * 1.9) + 10, fy: parseInt(lv * 1.9) + 10, hp_per: 10 + parseInt(lv / 300), limit_mp: lv * 198, desc: "唯一:将你内力的90%转化为气血" }, }; } this.on_force_parry = function (me, target, sh) { var lv = me.query_temp("xqs"); if (lv) { var hp = me.do_recover(lv * sh / 100); if (hp) { me.send_room("$N全身罡气流转,似乎更加精神奕奕。"); return hp; } } return 0; } this.slots = [ { prop: "lxg_lt", value: lv => 20 + Math.min(60, lv / 200), format: (val) => { return "龙吞势同时增加" + val + "%忽视防御"; } }, { prop: "lxg_xq", value: lv => 20 + Math.min(60, lv / 200), format: (val) => { return "龙吞势同时增加" + val + "%伤害减免"; } } ]; this.pfm = { power: { name: "龙吞势", distime: 60000, enable_skill: "force", mp: 20, release_time: 0, use_type: 2, use: function (me, target, lv) { var gj = 50 + parseInt(lv / 100); var time = 10000 + lv * 10; if (time > 15000) time = 15000; me.send_room("$N大喝一声,全身骨骼节节暴响,一股迅猛的罡气向四周扩散开来!", target); let prop = { gj_per: gj }; let per = me.query_prop('lxg_lt'); if (per > 0) prop['diff_fy_per2'] = per; me.add_status({ id: 'force', name: "龙吞势", desc: "增加你的攻击", duration: time, prop: prop, finish_msg: "$N的龙吞势运行完毕,将内力收回丹田。" }); me.remove_temp("xqs"); }, query_desc: function (me, lv) { var gj = 50 + parseInt(lv / 100); var time = 10000 + lv * 10; if (time > 15000) time = 15000; return "使用龙像般若功的龙吞势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的攻击"; } }, shield: { name: "象驱势", distime: 60000, enable_skill: "force", mp: 20, release_time: 0, use_type: 2, use: function (me, target, lv) { var gj = 50 + parseInt(lv / 100); if (gj > 80) gj = 80; var time = 10000 + lv * 10; if (time > 15000) time = 15000; me.send_room("$N大喝一声,运起十象之力,霎时金波流转,罡气笼罩全身!", target); let prop = { fy_per: gj }; let per = me.query_prop('lxg_xq'); if (per > 0) prop['diff_sh_per2'] = per; me.add_status({ id: "force", name: "象驱势", desc: "增加你的防御,和吸收伤害", duration: time, prop: prop, on_attach: p => p.set_temp('xqs', gj, time), on_expire: function (p) { p.remove_temp('xqs'); }, finish_msg: "$N的象驱势运行完毕,将内力收回丹田。" }); }, query_desc: function (me, lv) { var gj = 50 + parseInt(lv / 100); if (gj > 80) gj = 80; var time = 10000 + lv * 10; if (time > 15000) time = 15000; return "使用龙像般若功的象驱势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的防御,被命中后吸收" + (gj) + "%的伤害恢复自身气血,"; } } };