this.inherits(SKILL); this.name = "九阴白骨爪"; this.id = "jiuyinbaiguzhao"; this.grade = 3; this.family = FAMILIES.EMEI; this.attack_actions = [ "$N左爪虚晃,右爪蓄力,一招「勾魂夺魄」直插向$n的$l", "$N双手连环成爪,爪爪钩向$n,「九子连环」已向$n的$l抓出", "$N双手使出「十指穿心」,招招不离$n的$l", "$N身形围$n一转,使出「天罗地网」,$n的$l已完全笼罩在爪影下", "$N使一招「风卷残云」,双爪幻出满天爪影抓向$n全身", "$N吐气扬声,一招「唯我独尊」双爪奋力向$n天灵戳下" ]; this.desc = "九阴真经里记载的外门功夫,阴狠毒辣"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["unarmed", "parry"]; this.learn_condition = { max_mp:5000, skill: { unarmed: 300 } }; this.query_enable_prop = function (lv) { return { unarmed: { gj: parseInt(lv * 1.6) + 20, mz: parseInt(lv*1.5 + 20) }, parry: { zj: parseInt(lv * 1.5) + 20, fy: lv + 20 } }; } this.pfm = { duo: { name: "夺命", distime: 18000, enable_skill: "unarmed", weapon_type: WEAPON_TYPE.UNARMED, mp: 20, use: function (me, target, lv) { var gj = me.gj * (200 + lv / 10)/100; if (me.do_attack({ target: target, gj: gj, mz: me.mz, no_weapon: true, attack_msg: "$N冷笑数声,手指微微弯曲成爪,身形疾转,飞向$n头顶抓下", damage_msg:"$n哪里料到$N竟有如此变招,不及躲闪,被$P抓了个鲜血淋漓,头痛欲裂。" })) { target.add_status({ id: "miss", name: "夺命", desc: "你无法躲闪", is_rash: true, duration: 8000, downside: true }); } me.end_attack(target); }, query_desc: function (me, lv) { var gj = 200 + parseInt(lv / 10); return "快速狠辣的攻击,命中后对敌人造成你攻击力" + gj + "%的伤害,在8秒内使敌人无法闪避。"; } }, juan: { name: "风卷残云", distime: 18000, enable_skill: "unarmed", weapon_type: WEAPON_TYPE.UNARMED, mp: 20, use: function (me, target, lv) { lv = 30 - lv / 100; if (lv < 10) lv = 10; var count = parseInt((100 - target.hp * 100 / target.max_hp) / lv) + 3; me.send_room("$N一声厉啸,手指弯曲成爪,身形疾转,双爪化为一片残影,飞向$n抓去\n", target); for (var i = 0; i < count; i++) { me.do_attack({ target: target, gj: me.gj, mz: me.mz, no_weapon: true }); } me.end_attack(target); }, query_desc: function (me, lv) { var lv = 30 - lv / 100; if (lv < 10) lv = 10; return "对敌人进行快速攻击3次,对方的气血每降低" + lv + "%,你的攻击次数增加1次"; } } };