this.inherits(SKILL);
this.name = "九阴白骨爪";
this.id = "jiuyinbaiguzhao";
this.grade = 3;
this.family = FAMILIES.EMEI;
this.attack_actions = [
"$N左爪虚晃,右爪蓄力,一招「勾魂夺魄」直插向$n的$l",
"$N双手连环成爪,爪爪钩向$n,「九子连环」已向$n的$l抓出",
"$N双手使出「十指穿心」,招招不离$n的$l",
"$N身形围$n一转,使出「天罗地网」,$n的$l已完全笼罩在爪影下",
"$N使一招「风卷残云」,双爪幻出满天爪影抓向$n全身",
"$N吐气扬声,一招「唯我独尊」双爪奋力向$n天灵戳下"
];
this.desc = "九阴真经里记载的外门功夫,阴狠毒辣";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["unarmed", "parry"];
this.learn_condition = {
max_mp:5000,
skill: {
unarmed: 300
}
};
this.query_enable_prop = function (lv) {
return {
unarmed: {
gj: parseInt(lv * 1.6) + 20,
mz: parseInt(lv*1.5 + 20)
},
parry: {
zj: parseInt(lv * 1.5) + 20,
fy: lv + 20
}
};
}
this.pfm = {
duo:
{
name: "夺命",
distime: 18000,
enable_skill: "unarmed",
weapon_type: WEAPON_TYPE.UNARMED,
mp: 20,
use: function (me, target, lv) {
var gj = me.gj * (200 + lv / 10)/100;
if (me.do_attack({
target: target,
gj: gj,
mz: me.mz,
no_weapon: true,
attack_msg: "$N冷笑数声,手指微微弯曲成爪,身形疾转,飞向$n头顶抓下",
damage_msg:"$n哪里料到$N竟有如此变招,不及躲闪,被$P抓了个鲜血淋漓,头痛欲裂。"
})) {
target.add_status({
id: "miss",
name: "夺命",
desc: "你无法躲闪",
is_rash: true,
duration: 8000,
downside: true
});
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var gj = 200 + parseInt(lv / 10);
return "快速狠辣的攻击,命中后对敌人造成你攻击力" + gj + "%的伤害,在8秒内使敌人无法闪避。";
}
}, juan:
{
name: "风卷残云",
distime: 18000,
enable_skill: "unarmed",
weapon_type: WEAPON_TYPE.UNARMED,
mp: 20,
use: function (me, target, lv) {
lv = 30 - lv / 100;
if (lv < 10) lv = 10;
var count = parseInt((100 - target.hp * 100 / target.max_hp) / lv) + 3;
me.send_room("$N一声厉啸,手指弯曲成爪,身形疾转,双爪化为一片残影,飞向$n抓去\n", target);
for (var i = 0; i < count; i++) {
me.do_attack({
target: target,
gj: me.gj,
mz: me.mz,
no_weapon: true
});
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var lv = 30 - lv / 100;
if (lv < 10) lv = 10;
return "对敌人进行快速攻击3次,对方的气血每降低" + lv + "%,你的攻击次数增加1次";
}
}
};