this.inherits(SKILL);
this.name = "金顶绵掌";
this.id = "jindingzhang";
this.grade = 1;
this.family = FAMILIES.EMEI;
this.attack_actions = [
"$N身形微晃,一招「三阳开泰」,掌起风生,$n只觉得一股暖气袭向$l",
"$N双手变幻,五指轻弹,一招「五气呈祥」,力分五路,招罩十方,抓向$n的$l",
"$N左手前引,右手倏出,抢在头里,一招「罡风推云」,疾抓向$n的$l",
"$N左手圈转,轻拂$n的左手,反向推出,一招「逆流捧沙」,猛地击向$n的下巴",
"$N舌绽春雷,一声娇喝,在$n一愣间,右手一招「雷洞霹雳」,直捣$n的$l",
"$N双手平举握拳,一招「金顶佛光」施出,掌影重重,难辨虚实,掌风已经袭面",
"$N一幅宝像庄严,使出「梵心降魔」,掌势如虹,绕着$n漂移不定",
"$N双臂疾舞,化为点点掌影,一招「法尊八荒」铺天盖地袭向$n全身各处大穴"
];
this.desc = "峨眉派拳脚功夫,掌风阴柔,犹如长江大河,汹涌不绝";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["unarmed", "parry"];
this.learn_condition = {
max_mp: 500,
skill: {
unarmed: 50
}
};
this.query_enable_prop = function (lv) {
return {
unarmed: {
gj: lv + 20,
mz:lv
}, parry: {
zj: parseInt(lv * 1.2) + 10,
max_hp: lv*3
}
};
}
this.pfm = {
po:
{
name: "佛光普照",
distime: 6000,
enable_skill: "unarmed",
weapon_type: WEAPON_TYPE.UNARMED,
mp: 20,
use: function (me, target, lv) {
var sh = me.gj + (100 + lv * parseInt((lv / 500) + 1));
me.do_attack({
target: target,
gj: sh,
attack_msg: "$N娇喝一声,一招“佛光普照”平淡无奇的朝$n拍去,可内力却如排山倒海一般袭来,使$n挡无可挡,避无可避。",
no_dodge: true,
parry_msg: "可是$p奋力招架,硬生生的挡开了$P这一招。"
});
me.end_attack(target);
},
query_desc: function (me, lv) {
var sh = (100 + lv * parseInt((lv / 500) + 1));
return "平淡无奇的招式,却如佛光普照般使敌人难以躲闪,对敌方造成你的攻击附加" + sh + "的伤害。";
}
}
};