this.inherits(NPC); this.set({ name: "黑鹰教徒", desc: "他们身穿黑袍,持长刀,动作整齐划一", gender: 1, age: 32, per: 22, mp: 1500, max_mp: 1500, hp: 1500, max_hp: 1500 }); this.no_refresh = true; this.on_heart_beat = function () { let exits = this.environment.move_exits; if (!exits || !exits.length) return; this.do_command('go', exits.random()); for (let item of this.environment.items) { if (item.is_player) { this.send_room("$N喊道:这里有个小毛贼!"); return this.do_kill(item); } } } this.on_enter = function (me) { if (me.is_player && !this.fight_type) { this.send_room("$N喝道:" + me.call(true) + ",哪里来的小毛贼!"); this.do_kill(me); } } var DIE_MSG = ["\n$N扑在地上挣扎了几下,腿一伸,口中喷出几口鲜血,死了!\n", "\n$N大叫一声倒在地上,挣扎了几下,死了!\n", "\n$N口中喷出几口鲜血,倒在地上,死了!\n"]; this.die = function (killer) { if (!this.environment) return; if (this.on_die && this.on_die(killer) == false) { this.hp = 1; return false; } this.hp = 0; this.clear_status(); this.send_room(DIE_MSG.random()); var corpse = new CORPSE(); var isinfb = this.environment.is_fb(); corpse.init(this, isinfb); this.die_room = this.environment; this.environment.item_changed(corpse, true); this.environment.item_changed(this, false); // this.call_out(this.relive, 120000); this.on_died && this.on_died(killer, corpse); } this.on_died = function (me, corpse) { let eny = this.enemy[0]; if (eny && eny.hp > 0 && eny.environment === this.die_room) { let count = eny.query_temp('hy_ct', 0); if (count > 0) { eny.add_exp(0, 10000); eny.add_temp('hy_ct', -1); for (let item of corpse.items) { eny.send('你得到了' + item.unit_name() + "。"); eny.add_obj(item); } } } corpse.items = null; } const rooms = ['yz/hy/jiaochang1', 'yz/hy/jiaochang3', 'yz/hy/jiaochang4', 'yz/hy/jiaochang5']; this.relive = function () { if (!this.die_room) return; var room = ROOM.Get(rooms.random()); obj = NPC.CLONE(this.path); room.item_changed(obj, true); this.die_room = null; this.equipment = null; this.items = null; this.skills = null; } this.skill_map( ["unarmed", 150], ["dodge", 150], ["force", 150], ["parry", 150], ["blade", 150], ["heilongxinfa", 150, "force"], ["wuhuduanmendao", 150, "blade"]); this.set_objects( ["eq/lv0/cloth", 1, 1], ["eq/lv1/dandao", 1, 1] ); this.set_drop({ obj: "st/xuanjing", min: 1, max: 3 });