this.inherits(ROOM); this.name = "黑鹰厅" this.desc = "高约三丈的穹顶下,黑檀木横梁上悬着一块鎏金 “奉旨缉拿” 匾额,边缘镶着铜质云纹,匾额下方垂着三盏羊角宫灯,灯影在青砖地面投下晃动的光斑。西侧墙根处有一扇半尺厚的铁门,门框与石壁严丝合缝。"; this.exits = { "south": "yz/hy/jiaochang5" }; this.set_npc('yz/hy/tiehu'); this.on_enter = function (me) { if (me.is_player) { let npc = this.find_by_path('yz/hy/tiehu'); if (npc && !npc.fight_type) { npc.on_kill(me); npc.do_kill(me); } } } this.set_item("men", "铁门", "一扇半尺厚的铁门,严丝合缝的嵌合在墙壁内", [ ["tui", "推开", function (me) { if (this.query_exits("down")) return me.notify("铁门已经被你推开了。"); me.send_room("$N大喝一声,使出全身力气推向铁门。"); if (me.str > 25) { me.send_room("铁门发出一阵沉闷的声响,缓缓打开了。"); this.add_exit('down', 'yz/hy/dilao'); this.call_out(this.close_men, 60000) } else { me.send_room("结果比$P的脸憋的通红,铁门仍然纹丝不动。"); } }] ]); this.close_men = function () { if (this.query_exits("down")) { this.remove_exit("down"); this.send("铁门发出一阵沉闷的声响,又缓缓的关上了。"); ROOM.Get('yz/hy/dilao').send("铁门发出一阵沉闷的声响,又缓缓的关上了。"); } }