this.inherits(ROOM); this.name = "练功房" this.desc = "这是你的帮派的练功房,房间的北面各种武器玲琅满目,刀枪剑棍,十八般兵器在这里都能找到,四周石墙的青砖已经被刻满剑痕刀伤,看来经常有人在这里练功。"; this.exits = { "south": "banghui/yuanzi" }; this.no_fight = true; this.add_action("fenpei", "分配属性", null); this.add_action("xiulian", "修炼", null); this.on_leave = function (me) { me.remove_status("room"); } this.on_enter = function (me) { if (me.is_player) { let pt = me.query_party(); if (pt) { var lg_level = pt.query_temp('liangong', 0) * 10 + 10; me.add_status({ id: "room", duration: 0, desc: "你在练功房,心无旁骛,修炼效率得到提高", name: "静心", prop: { study_per: lg_level, lianxi_per: lg_level, dazuo_per: lg_level } }); } } }