this.inherits(COMMAND); this.command = "auto"; this.allow_busy = true; this.allow_state = true; this.allow_die = true; this.admin = true; this.enter = function (me, type) { } WORLD.check_user_next = function (me) { var type = me.query_setting("auto_work"); if (!type || !me.hp || me.is_faint || me.is_busy || me.environment.is_fb()) return; me.state = null; me.send("{type:\"state\"}"); me.environment.item_changed(me, true); if (type == 1) { me.do_command("wakuang"); } else { var str = type.split(","); for (var i = 0; i < str.length; i++) { me.command(str[i]); } } return false; } WORLD.auto_get = function (me, corpse, npc) { if (npc && npc.damages) { for (var i = 0; i < npc.die_room.items.length; i++) { var item = npc.die_room.items[i]; if (item.is_player && item.query_setting("auto_get") && npc.damages[item.id]) { //item.do_command('get', "all from " + corpse.id); WORLD.COMMANDS['get'].enter(item, "", "all", corpse.id); } } } else if (me && me.is_player) { if (!me.is_here(corpse) || !me.query_setting("auto_get") || me.state || !me.hp) return; //me.do_command('get', "all from " + corpse.id); WORLD.COMMANDS['get'].enter(me, "", "all", corpse.id); } //if (me && me.is_player) { // me.add_temp('killed', 1, UTIL.diff_time()); //} } WORLD.auto_pfm = function (me, target) { if (me.hp <= 0 || target.hp <= 0) return; if (me.query_setting("auto_pfm")) { var setting = me.query_setting("auto_pfm"); if (!setting.split) return WORLD.log(me, 'auto', setting); var str = setting.split(","); for (var i = 0; i < str.length; i++) { var ps = str[i].split("."); WORLD.COMMANDS["perform"].enter(me, ps[0], ps[1]); } } if (target.query_setting("auto_pfm2")) { var str = target.query_setting("auto_pfm2").split(","); for (var i = 0; i < str.length; i++) { var ps = str[i].split("."); WORLD.COMMANDS["perform"].enter(target, ps[0], ps[1]); } } }