this.inherits(COMMAND); this.command = "bai"; this.enter = function (me, target) { if (!WORLD.is_server(me)) return me.notify("你不能拜师。"); if (!target) return me.notify("你要拜谁为师?"); target = me.find_obj(target, me.environment); if (!target || !target.call3) return me.notify("你要拜谁为师?"); if (!target.family || target.family == FAMILIES.NONE) return me.notify(target.name + "无门无派,你不能拜" + target.call3() + "为师。"); if (me.query_temp("master") == target.path) { return me.send_room("$N恭恭敬敬的向$n磕头请安,叫道:「师父!」", target); } me.send_room("$N想拜$n为师。\n", target); if (target.on_before_master && target.on_before_master(me) === false) return; if (me.family != FAMILIES.NONE) { if (me.family == target.family) { var level = me.query_temp("family_level"); if (level < target.family_level) { return me.send_room("$n笑着对$N说:师叔不要开玩笑了。", target); } else if (level == target.family_level) { return me.send_room("$n笑着对$N说:" + (me.gender === 1 ? "师弟" : "师妹") + "不要开玩笑了。", target); } } else { return me.send_room("$n对$N说:" + me.call() + "既然已有名师指点,何必再来拜" + target.callme() + "。", target); } } if (target.on_master) { if (target.on_master(me) == false) { return; } let is_reset = me.family === FAMILIES.NONE; me.family = target.family; var lv = (target.family_level || 0) + 1; var title = me.family.query_title(lv); me.add_title(title, "family"); me.set_temp("master", target.path); me.set_temp("family", target.family.id); me.set_temp("family_level", lv); if (!me.query_temp("sm_tm")) { me.set_temp("sm_tm", Math.floor(Date.now() / 100000)); } me.remove_temp('sr'); if (is_reset) WORLD.DATA.reset_famtops(me, FAMILIES.NONE); me.send_room("$n说道:好吧," + target.callme() + "就收下你了。\n$n决定收$N为弟子。\n$N跪下来向$n恭恭敬敬的磕了四个响头,叫道:「师父!」", target); return me.notify("恭喜你成为" + title + ",师门将持续向你发放物资(任务栏领取)。\n"); } return me.send_room("$n说道:在下才疏学浅,不敢误人子弟。", target); }