this.inherits(SKILL); this.name = "大力金刚拳"; this.id = "jingangquan"; this.grade = 2; this.family = FAMILIES.SHAOLIN; this.attack_actions = [ "$N盘膝而坐,二手合十,一式「莲花座」,双拳蓄势而发,击向$n的$l", "$N一式「烈火锥」,双掌轮流下击,拳势如焰,吡啪爆响", "$N腾空飞起,一式「八方雨」,双手双腿齐出,令$n无可躲藏", "$N双掌虚含,掌缘下沉,一式「掌心雷」,缓缓向$n推出", "$N一臂前伸,一臂后指,一式「五指山」,攻向$n的身前身后", "$N一式「观音渡」,两手十指虚点$n的全身三十六道要穴", "$N两目内视,双手内笼,一式「天龙唱」,四面八方响起震人心魄的龙吟", "$N似笑非笑,双拳无形无定,一式「如来笑」,骤然击向$n的前胸" ]; this.desc = "少林寺七十二绝技之大力金刚拳"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["unarmed","parry"]; this.learn_condition = { max_mp: 1000, skill: { unarmed: 140 } }; this.query_enable_prop = function (lv) { return { unarmed: { gj: lv * 1 + 20, str:parseInt(lv/8)+1 }, parry: { zj: parseInt(lv * 1.2) + 20, fy: lv + 4 } }; } this.pfm = { zhen: { name: "怒目金刚", distime: 30000, enable_skill: "unarmed", weapon_type: WEAPON_TYPE.UNARMED, mp: 20, use: function (me, target, lv) { var gj = lv * 10 + 10000; me.add_status({ id: "unarmed", name: "金刚", start_msg: "$N大喝一声,全身肌肉鼓起,犹如怒目金刚,臂力陡然增加!", desc: "大力金刚拳之怒目金刚,增加你的臂力", duration: gj, prop: { str: parseInt(lv / 10 + 5) } }); }, query_desc: function (me, lv) { var gj = (lv * 10 + 10000)/1000; var dex = parseInt(lv / 10 + 5); return "大力金刚拳之怒目金刚,在"+gj+"秒内增加你"+dex+"臂力。"; } } };