this.inherits(SKILL); this.name = "云龙剑"; this.id = "yunlongjian"; this.grade = 2; this.attack_actions = [ "$N使一式「悠悠顺自然」,手中$w嗡嗡微振,幻成一条白光刺向$n的$l", "$N错步上前,使出「来去若梦行」,剑意若有若无,$w淡淡地向$n的$l挥去", "$N一式「志当存高远」,纵身飘开数尺,运发剑气,手中$w遥摇指向$n的$l", "$N纵身轻轻跃起,一式「表里俱澄澈」,剑光如水,一泻千里,洒向$n全身", "$N手中$w中宫直进,一式「随风潜入夜」,无声无息地对准$n的$l刺出一剑", "$N手中$w一沉,一式「润物细无声」,无声无息地滑向$n的$l", "$N手中$w斜指苍天,剑芒吞吐,一式「云龙听梵音」,对准$n的$l斜斜击出", "$N左指凌空虚点,右手$w逼出丈许雪亮剑芒,一式「万里一点红」刺向$n的咽喉", "$N合掌跌坐,一式「我心化云龙」,$w自怀中跃出,如疾电般射向$n的胸口", "$N呼的一声拔地而起,一式「日月与同辉」,$w幻出万道光影,将$n团团围住", "$N随风轻轻飘落,一式「清风知我意」,手中$w平指,缓缓拍向$n脸颊" ]; this.desc = "天地会看家本领,其特殊攻击法威力奇大,堪称武林一绝。学习需要云龙心法支持。"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["sword"]; //this.on_learn = function (me) { // if (me.max_mp < 100) // return me.notify_fail("你的内力不够。"); // if (me.query_skill("sword", 1) < 60) // return me.notify_fail("你的基础不够,无法领会更高深的技巧。"); // if (me.query_skill("yunlongxinfa", 1) < 60) // return me.notify_fail("你的云龙心法等级不够,无法学习云龙剑。"); // return true; //} this.learn_condition = { max_mp: 1000, skill: { sword: 200 } }; this.query_enable_prop = function (lv) { return { sword: { gj: parseInt(lv * 1.1 + 10), mz: lv } }; } this.slots = [ { prop: "ylj_sh", value: lv => 30 + lv / 100, count: 2, format: (val) => { return "云龙三现的伤害增加" + val + "%"; } }, { prop: "ylj_mz", value: lv => 30 + lv / 100, count: 2, format: (val) => { return "云龙三现增加命中" + val + "%"; } } ]; this.pfm = { wu: { name: "云龙三现", distime: 10000, enable_skill: "sword", mp: 20, check: function (me, lv) { if (lv < 30) return false; return true; }, use: function (me, target, lv) { var per = 50 + parseInt(lv / 10); var mz = 100 + parseInt(per / 3); if (mz > 150) mz = 150; per += me.query_prop('ylj_sh'); mz += me.query_prop('ylj_mz'); me.send_room("$N长笑一声,随手一抖,$W竟嗡嗡作响,宛若龙吟一般。\n突然间剑光一闪,旁人只听“哧哧”几声轻响, $N已在一瞬间向$n刺了三剑,快的异乎寻常!", target); for (var i = 0; i < 3; i++) { me.do_attack({ target: target, gj: me.gj * per / 100, mz: me.mz * mz / 100, attack_before: "紧跟着" }); } me.end_attack(target); }, query_desc: function (me, lv) { var per = 50 + parseInt(lv / 10); var mz = parseInt(per / 3); if (mz > 150) mz = 150; per += me.query_prop('ylj_sh'); mz += me.query_prop('ylj_mz'); return "快速出剑攻击敌人出其不意,配合云龙心法如龙吟般声响减少敌人躲闪几率,每次攻击增加命中" + mz + "%,对敌人造成自身攻击力" + per + "%的伤害。"; } } };