this.inherits(SKILL); this.name = "达摩剑"; this.id = "damojian"; this.grade = 2; this.family = FAMILIES.SHAOLIN; this.attack_actions = [ "$N使一式「万事随缘往」,手中$w嗡嗡微振,幻成一条疾光刺向$n的$l", "$N错步上前,使出「来去若梦行」,剑意若有若无,$w淡淡地向$n的$l挥去", "$N一式「浮世沧桑远」,纵身飘开数尺,运发剑气,手中$w遥摇指向$n的$l", "$N纵身轻轻跃起,一式「轮回法舟轻」,剑光如轮疾转,霍霍斩向$n的$l", "$N手中$w中宫直进,一式「水月通禅寂」,无声无息地对准$n的$l刺出一剑", "$N手中$w斜指苍天,剑芒吞吐,一式「鱼龙听梵音」,对准$n的$l斜斜击出", "$N左指凌空虚点,右手$w逼出丈许雪亮剑芒,一式「千里一苇去」刺向$n的$l", "$N合掌跌坐,一式「禅心顿自明」,$w自怀中跃出,如疾电般射向$n的胸口" ]; this.desc = "少林寺七十二绝技之达摩剑"; //<$1>$2 //<$1>$2 this.can_enables = ["sword"]; this.learn_condition = { max_mp: 2000, skill: { sword: 200 } }; this.query_enable_prop = function (lv) { return { sword: { gj: lv + 10, str: parseInt(lv / 10) + 2, mz: lv+10, } }; } this.pfm = { jiang: { name: "三绝剑", distime: 10000, enable_skill: "sword", mp: 20, use: function (me, target, lv) { me.send_room("$N使出达摩剑的绝技「达摩三绝剑」,身法陡然加快!", target); var count = 3; for (var i = 0; i < count; i++) { me.do_attack({ target: target, gj: me.gj, mz: me.mz }); } me.end_attack(target); }, query_desc: function (me, lv) { return "达摩剑之三绝剑,瞬间出招3次。"; } } };