this.inherits(SKILL); this.name = "狂风快剑"; this.id = "kuangfengkuaijian"; this.grade = 3; this.family = FAMILIES.HUASHAN; this.attack_actions = [ "$N纵身跃起手中$w轻挥,斩向$n后颈", "$N手中$w连话三个弧形,向$n的右臂齐肩斩落", "$N轻吁一声,刷刷刷刷四剑,向$n胸,腹,腰,肩四处连刺", "$N仰天一声清啸,斜行向前,$w横削直击,迅捷无比,击向$n的$l" ]; this.dodge_actions = [ "$n一式「巨鹏亮翅」,两臂鹏举如翼,在剌剌风声中,从$N头顶横跃而过。", "$n一式「风送紫霞」,如一阵清风,舒缓地闪过了$N的凌厉攻势。", "$n一式「燕回朝阳」,轻盈地一跃,一转眼间便绕到了$N的身后。", "$n一式「却别苍松」,一转身间,向后飘出近一丈远", "$n一式「旭日初升」,全身笔直,拔地而起,在半空中一转,已落到几丈远的地方。", "$n一式「金雁横空」,身体如一只金雁般行云流水地滑出丈余。", "$n一式「晚月朗星」,双脚点地,全身化为一道白影,急速绕着$N打了几转。", "$n一式「幻眼云湮」,身形陡地变得飘忽不定,令$N无法看清。", "$n一式「苍龙盘岭」,宛若一条矫矢苍龙,围着$N急速地盘旋了几圈。" ]; this.desc = "华山派的剑宗的立宗剑法,以快闻名"; //<$1>$2 //<$1>$2 this.can_enables = ["sword", "dodge"]; this.learn_condition = { max_mp: 3000, skill: { sword: 300 } }; this.query_enable_prop = function (lv) { return { sword: { gj: parseInt(lv * 1.5 + 10), gjsd: 250, mz: parseInt(lv * 1.5 + 10) }, dodge: { ds: parseInt(lv * 1.4 + 6), gjsd: 250 } }; } this.on_attack_over = function (me, target, par) { let kf_count = me.query_temp("kuangfeng"); if (kf_count) { me.send_room("$N一击奏效,手中快剑如狂风般继续攻来\n"); var isMIss = false; var per = 10 - parseInt(me.query_skill('kuangfengkuaijian', 0) / 100); if (per < 3) per = 3; let mz = me.mz; mz = parseInt(mz - mz * (kf_count - 1) * per / 100); if (mz < 0) mz = 0; for (var i = 0; i < 3; i++) { if (!me.do_attack({ target: target, gj: me.gj, mz: mz, no_append: true })) { isMIss = true; } } if (isMIss) { me.send_room("$N一击未能奏效,收招后退"); me.remove_temp("kuangfeng"); } else { me.set_temp("kuangfeng", kf_count + 1, 5000); } if (par.is_dodge || par.is_parry) me.end_attack(target); } } this.pfm = { duoming: { name: "夺命连环", distime: 20000, enable_skill: "sword", mp: 20, use: function (me, target, lv) { if (me.query_temp('kuangfeng')) return me.notify("你的夺命连环还没释放完。"); me.send_room("$N一声清啸,手中$W犹如狂风般劈头向$n刺去。\n", target); var isMIss = false; for (var i = 0; i < 3; i++) { if (!me.do_attack({ target: target, gj: me.gj, mz: me.mz, no_append: true })) { isMIss = true; } } if (isMIss) { me.send_room("$N一击未能奏效,收招后退"); } else { me.set_temp("kuangfeng", 1, 5000); } me.end_attack(target); }, query_desc: function (me, lv) { var per = 10 - parseInt(lv / 100); if (per < 3) per = 3; return "夺命连环三仙剑是剑宗狂风剑法的精髓,瞬间攻出三剑,如果三剑全部命中" + (me.gjsd / 1000) + "秒后会继续触发夺命连环但是命中会降低" + per + "%"; } } };