this.inherits(SKILL); this.name = "独孤九剑"; this.id = "dugujiujian"; this.grade = 4; this.first_title = "九剑传人"; this.family = FAMILIES.HUASHAN; this.attack_actions = [ "但见$N挺身而上,$w一旋,一招仿佛泰山剑法的「来鹤清泉」直刺$n的$l!", "$N奇诡地向$n挥出「泉鸣芙蓉」、「鹤翔紫盖」、「石廪书声」、「天柱云气」及「雁回祝融」衡山五神剑!", "$N剑随身转,续而刺出十九剑,竟然是华山「玉女十九剑」,但奇的是这十九剑便如一招,手法之快,直是匪夷所思!", "$N剑势忽缓而不疏,剑意有余而不尽,化恒山剑法为一剑,向$n慢慢推去!", "$N剑意突焕气象森严,便似千军万马奔驰而来,长枪大戟,黄沙千里,尽括嵩山剑势击向$n的$l!", "却见$N身随剑走,左边一拐,右边一弯,剑招也是越转越加狠辣,竟化「泰山十八盘」为一剑攻向$n!", "$N剑招突变,使出衡山的「一剑落九雁」,削向$n的$l,怎知剑到中途,突然转向,大出$n意料之外!", "$N吐气开声,一招似是「独劈华山」,手中$w向下斩落,直劈向$n的$l!", "$N手中$w越转越快,使的居然是衡山的「百变千幻云雾十三式」,剑式有如云卷雾涌,旁观者不由得目为之眩!", "$N含笑抱剑,气势庄严,$w轻挥,尽融「达摩剑」为一式,闲舒地刺向$n!", "$N举起$w运使「太极剑」剑意,划出大大小小无数个圆圈,无穷无尽源源不绝地缠向$n!", "$N神声凝重,$w上劈下切左右横扫,挟雷霆万钧之势逼往$n,「伏摩剑」的剑意表露无遗!", "却见$N突然虚步提腰,使出酷似武当「蜻蜓点水」的一招!", "$N运剑如风,剑光霍霍中反攻$n的$l,尝试逼$n自守,剑招似是伏魔剑的「龙吞式」。", "$N突然运剑如狂,一手关外的「乱披风剑法」,猛然向$n周身乱刺乱削!", "$N突然一剑点向$n的$l,虽一剑却暗藏无数后着,$n手足无措,不知如何是好!", "$N剑挟刀势,大开大阖地乱砍一通,但招招皆击在$n攻势的破绽,迫得$n不得不守!", "$N反手横剑刺向$n的$l,这似有招似无招的一剑,威力竟然奇大,$n难以看清剑招来势!", "$N举剑狂挥,迅速无比地点向$n的$l,却令人看不出其所用是什么招式。", "$N随手一剑指向$n,落点正是$n的破绽所在,端的是神妙无伦,不可思议!", "$N脸上突现笑容,似乎已看破$n的武功招式,胸有成竹地一剑刺向$n的$l!", "$N将$w随手一摆,但见$n自己向$w撞将上来,神剑之威,实人所难测!" ]; this.parry_actions = [ "$n以攻为守,以进为退,凝神运气向$P猛攻快打地挥出方位大异的泰山「快活三」三剑。", "$n剑法突变,剑势伸缩不定,奔腾矫夭,逆使嵩山剑法的「天外玉龙」企图迫使$P变招。", "$n突然使出青城派松风剑法的「鸿飞冥冥」,可是方位却有所偏差,长剑对着$P一绞,企图突破$P的攻势!", "只见$n不退反进,身如飘风,诡异地一式「天柱云气」,动向无定不可捉摸地挡住了$P的进攻。", "$n不退反进,使出恒山剑招「绵里藏针」,森森剑气充溢四周!架开了$P的这招", "$n不闪不避,举剑闪电般使出「叠翠浮青」反削$P的$l。", "却见$n踏前一步,剑式斜指$N的右臂,想要使$N闪身而退。", "$n突然一剑点向$P的$l,虽一剑却暗藏无数后着,$P手足无措,慌忙撤手回防!", "$n挺剑一招象是「白云出岫」回刺$P的$l,企图将$P的攻势化解。" ]; this.desc = "为独孤求败所创,以无招胜有招的宗旨胜破天下武功。"; this.attack_actions2 = [ "但见$N手中$w破空长吟,平平一剑刺向$n,毫无招式可言", "$N揉身欺近,轻描淡写间随意刺出一剑,简单之极,无招无式", "$N身法飘逸,神态怡然,剑意藏于胸中,手中$w随意挥洒而出,独孤九剑已到了收发自如的境界", "$N满场游走,东刺一剑,西刺一剑,令$n莫明其妙,分不出$N剑法的虚实!", "$N抱剑旋身,转到$n身后,杂乱无章地向$n刺出一剑,不知使的是什么剑法!" ]; this.query_attack_action = function (me) { if (me.query_temp("weapon")) { return this.attack_actions2.random(); } return this.attack_actions.random(); } //"\s?\+\s?(\w+)\s?\+\s?"(.+?)"\s?\+\s?NOR\s?\+\s?" //<$1>$2 this.can_enables = ["sword", "parry"]; this.learn_condition = { max_mp: 10000, skill: { sword: 400 } }; this.query_prop = function (lv) { return { add_sh_per: 5 + parseInt(lv / 300) }; } this.query_enable_prop = function (lv) { return { sword: { gj: lv * 2 + 10, gjsd: 200, bj_per: parseInt(lv / 500) + 2, mz: lv + 10 }, parry: { zj: lv * 2 + 10, fy: lv, desc: "招架敌人招式后立刻反击敌人" } }; } this.parry_msg2 = [ "$N趁机向前一剑刺向$n的$l,端的是神妙无伦,不可思议", "$n见招式被破,一时慌乱被$N趁虚欺上随手一剑刺向$p", "$N以攻为守,以进为退,挺剑一招象是「白云出岫」回刺$p的$l" ]; this.on_parry_over = function (me, target, par) { if (par.is_parry) { if (!me.query_temp("sk_dugu_parry")) { me.do_attack({ target: target, attack_msg: this.parry_msg2.random(), gj: me.gj / 3 + me.random(me.gj / 3), mz: me.mz }); me.end_attack(target); me.set_temp("sk_dugu_parry", 1, 7000); } } } this.pfm = { wu: { name: "无招", distime: 20000, enable_skill: "sword", mp: 20, release_time: 0, use: function (me, target, lv) { var time = lv * 10 + 5000; if (time > 15000) time = 15000; me.send_room("$N凝神聚气,挥洒手中兵器,进入无招无我,剑心通明境界!\n", target); me.add_status({ id: "weapon", name: "无招", duration: time, prop: { gjsd_per: 100, gj: lv, mz: lv } }); me.set_temp("weapon", 1, time); me.reauto_attack(); }, query_desc: function (me, lv) { var time = lv * 10 + 5000; if (time > 15000) time = 15000; return "独孤九剑之无招胜有招," + (time / 1000) + "秒内你的招式无迹可寻使敌人难以破解,出招速度加快到极限,增加" + lv + "攻击," + lv + "命中。"; } }, pojian: { name: "破字诀", distime: 10000, enable_skill: "parry", mp: 20, use: function (me, target, lv) { var weap = target.query_weapon(); if (!weap || weap.weapon_type === WEAPON_TYPE.NONE) return me.notify("对方没有兵刃,你不用担心。"); me.send_room("$N举剑画弧,默潜独孤九剑之「破字诀」, 绵绵剑意,漫天铺地袭向$n", target); if (lv * 2 + me.random(me.mz) > target.ds && (!target.attack_skill || target.attack_skill.id !== 'dugujiujian4')) { me.send_room("$n顿时觉得眼前一花,手腕一麻,手中$i脱手而出!\n", target); target.unequip(weap, true, 12000); } else { me.send_room("可是$n看破了$N的剑路,抽身后退,使$N的「破字诀」没有起到作用。\n", target); } }, query_desc: function (me, lv) { return "独孤九剑之破字诀,卸下对方兵刃,技能等级越高成功率越高。"; } }, poqi: { name: "破气诀", distime: 30000, enable_skill: "sword", mp: 20, use: function (me, target, lv) { var sh = me.do_attack({ target: target, attack_msg: "$N施出独孤九剑「破气式」,手中$W中攻直进,遥指$n的气海要穴。", miss_msg: "可$n深知$N这招的厉害,当即向后横移数尺,躲闪开来。", no_parry: true, damaga_msg: "$n被$N一剑划过气门,登感一阵锥心的刺痛,全身真气源源而泻!" }); if (sh) { target.add_mp(-lv * 10); var time = 3000 + lv * 5; if (time > 10000) time = 10000; target.add_status({ id: "busy", is_busy: true, name: "忙乱", downside: true, desc: "你处于忙乱状态,无法攻击,招架", duration: time }, me); } me.end_attack(target); }, query_desc: function (me, lv) { var time = 3000 + lv * 5; if (time > 10000) time = 10000; return "独孤九剑之破气式,精准攻击敌方气海要穴,无法招架,命中后减少敌人" + (lv * 10) + "的内力,并使敌人忙乱" + (time / 1000) + "秒。"; } } };