this.inherits(SKILL);
this.name = "降龙十八掌";
this.id = "xianglongzhang";
this.grade = 4;
this.family = FAMILIES.GAIBANG;
this.first_title = "丐帮副帮主";
this.attack_actions = [
"$N双掌平平提到胸前,神色沉重的缓缓施出「亢龙有悔」推向$n",
"$N突然身形飞起,双掌居高临下一招「飞龙在天」拍向$n的$l",
"$N右掌一招「见龙在田」,迅捷无比地劈向$n的$l",
"$N双掌施出一招「鸿渐于陆」,隐隐带着风声拍向$n的$l",
"$N左掌聚成拳状,右掌一招「潜龙勿用」缓缓推向$n的$l",
"$N施出一招「利涉大川」,右掌插腰,左掌劈向$n的$l",
"$N使出「突如其来」,右掌从不可能的角度向$n的$l推出",
"$N大吼一声,双掌使出「震惊百里」,不顾一切般击向$n",
"$N使出降龙十八掌之「或跃在渊」,向$n的$l连续拍出数掌",
"$N身形滑动,双掌使一招「双龙取水」一前一后按向$n的$l",
"$N使出「鱼跃于渊」,身形飞起,双掌并在一起向$n的$l劈下",
"$N双掌立起,使出降龙十八掌中的「时乘六龙」向$n连砍六下",
"$N使出「密云不雨」,左掌封住$n的退路,右掌斜斜地劈向$l",
"$N使出降龙十八掌一势「损则有孚」,双掌软绵绵地拍向$n的$l",
"$N脚下一转,突然欺到$n身前,一招「龙战于野」拍向$n的$l",
"却见$N门户大开,蓦地施出一招「履霜冰至」向$n的$l劈去",
"$N嗔目大喝,使出「羝羊触蕃」,双掌由下往上击向$n的$l",
"$N左掌护胸,右掌使一招「神龙摆尾」上下晃动着击向$n的$l"
];
this.desc = "丐帮的降龙十八掌,至刚至猛,威震天下";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["unarmed", "parry"];
this.learn_condition = {
max_mp: 20000,
skill: {
unarmed: 500
}
};
this.query_prop = function (lv) {
return {
gj_per: 5 + parseInt(lv / 300)
};
}
this.query_enable_prop = function (lv) {
return {
unarmed: {
gj: lv * 2 + 5,
str: parseInt(lv / 6) + 20,
mz: parseInt(lv * 1.2) + 20
},
parry: {
zj: lv * 2 + 5,
fy: lv * 2 + 100
}
};
}
this.pfm = {
qi:
{
name: "降龙",
distime: 30000,
enable_skill: "unarmed",
mp: 30,
release_time: 0,
use: function (me, target, lv) {
var time = 2000 + lv * 5;
if (time > 8000) time = 8000;
var is_parry = false;
var sh = me.do_attack({
target: target,
gj: me.gj,
mz: me.mz, no_weapon: true,
attack_msg: "$N大喝一声,双掌齐出,如怒潮般汹涌般向$p当胸猛击过去。",
damage_msg: "只听砰的一声,$N已经重重打中$p胸口,跟着喀喇喇几声,肋骨好像断了几根!",
on_parry: function (t, ispa) {
is_parry = ispa;
if (ispa)
this.damage_msg = "$n慌乱中匆忙招架,后续掌力却如怒潮狂涌而至,$p心口一甜,喷出一口鲜血。";
return false;
},
miss_msg: "$n大惊之下,$i连划三个半圆护住身前,同时足尖着力,飘身后退,避开了$N的一掌。"
});
if (sh && !is_parry) {
target.add_status({
id: "unarmed",
duration: time,
name: "降龙",
downside: true,
is_rash: true,
desc: "你无法躲闪"
}, me);
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var time = 2000 + lv * 5;
if (time > 8000) time = 8000;
return " 以强劲的掌力猛击敌人,如果敌人招架失败,将在" + (time / 1000) + "秒内无法躲闪。";
}
}, shiba: {
name: "十八掌",
distime: 30000,
enable_skill: "unarmed",
mp: 30,
msgs: [
"-----亢龙有悔-----\n$N双掌平平提到胸前,神色沉重的缓缓施出「亢龙有悔」推向$n",
"-----飞龙在天-----\n$N突然身形飞起,双掌居高临下一招「飞龙在天」拍向$n的$l",
"-----见龙在田-----\n$N右掌一招「见龙在田」,迅捷无比地劈向$n的$l",
"-----鸿渐于陆-----\n$N双掌施出一招「鸿渐于陆」,隐隐带着风声拍向$n的$l",
"-----潜龙勿用-----\n$N左掌聚成拳状,右掌一招「潜龙勿用」缓缓推向$n的$l",
"-----利涉大川-----\n$N施出一招「利涉大川」,右掌插腰,左掌劈向$n的$l",
"-----突如其来-----\n$N使出「突如其来」,右掌从不可能的角度向$n的$l推出",
"-----震惊百里-----\n$N大吼一声,双掌使出「震惊百里」,不顾一切般击向$n",
"-----或跃在渊-----\n$N使出降龙十八掌之「或跃在渊」,向$n的$l连续拍出数掌",
"-----双龙取水-----\n$N身形滑动,双掌使一招「双龙取水」一前一后按向$n的$l",
"-----鱼跃于渊-----\n$N使出「鱼跃于渊」,身形飞起,双掌并在一起向$n的$l劈下",
"-----时乘六龙-----\n$N双掌立起,使出降龙十八掌中的「时乘六龙」向$n连砍六下",
"-----密云不雨-----\n$N使出「密云不雨」,左掌封住$n的退路,右掌斜斜地劈向$l",
"-----损则有孚-----\n$N使出降龙十八掌一势「损则有孚」,双掌软绵绵地拍向$n的$l",
"-----龙战于野-----\n$N脚下一转,突然欺到$n身前,一招「龙战于野」拍向$n的$l",
"-----履霜冰至-----\n却见$N门户大开,蓦地施出一招「履霜冰至」向$n的$l劈去",
"-----羝羊触蕃-----\n$N嗔目大喝,使出「羝羊触蕃」,双掌由下往上击向$n的$l",
"-----神龙摆尾-----\n$N左掌护胸,右掌使一招「神龙摆尾」上下晃动着击向$n的$l"
], query_releasetime: function (me, lv) {
lv = lv || me.query_skill("xianglongzhang", 0);
var t = 12000 - lv * 2;
if (t <= 8000) return 8000;
return t;
},
use: function (me, target, lv) {
me.send_room("$N凝神聚气,神态淡然,左手虚划,右手回转,聚气于胸前,双掌猛地推出,蕴含着降龙十八掌的十八般变化\n");
me.is_rash = 12000 - lv * 2;
if (me.is_rash < 8000) me.is_rash = 8000;
var time = parseInt(me.is_rash / 18);
var gj = me.gj;
lv = 105 + parseInt(lv / 500);
if (lv > 109) lv = 109;
var $this = this;
me.call_interval(
function (i) {
target = me.query_enemy();
if (!target) {
me.is_rash = 0;
return false;
}
if (me.do_attack({
target: target,
gj: gj,
mz: me.mz,
attack_msg: $this.msgs[i],
no_weapon: true
})) {
gj = gj * lv / 100;
}
me.end_attack(target);
if (!me.enemy.length) {
me.is_rash = 0;
return false;
}
if (i >= 17) me.is_rash = 0;
},
time,
18
);
},
query_desc: function (me, lv) {
var lv1 = 5 + parseInt(lv / 500);
if (lv1 > 9) lv1 = 9;
var time = (12000 - lv * 2) / 1000;
if (time < 8) time = 8;
return time + "秒内将十八掌全部打出,掌力会越来越凶猛,每命中一掌增加伤害" + lv1 + "%,攻击中自身无法躲闪";
}
}
};