this.inherits(OBJ); this.set({ name: "青龙之魂", desc: "传说为青龙残魂所化,非金非石非木,隐隐有青龙虚影,主统御,镇八荒", unit: "块", value: 10000000, transable: true, is_stone: true, grade: 6 }); this.otype = 2; this.on_create = function (path, par) { var lv = 5; if (!par) { lv = 5 - parseInt(Math.log(this.random(400) + 1)); } else { lv = parseInt(par.substr(1)); } this.path = path + "#" + lv; switch (lv) { case 1: this.prop = { zj: 1000 }; this.desc += "\n招架:+1000"; break; case 2: this.prop = { ds: 1000 }; this.desc += "\n躲闪:+1000"; break; case 3: this.prop = { gj_per: 1, ds_per: 1 }; this.desc += "\n攻击:+1%\n躲闪:+1%"; break; case 4: this.prop = { zj_per: 2 }; this.desc += "\n招架:+2%"; break; case 5: this.prop = { ds_per: 2 }; this.desc += "\n躲闪:+2%"; break; default: this.prop = { ds: 500, zj: 500 }; this.desc += "\n躲闪:+500\n招架:+500"; break; } }