this.inherits(ROOM); this.name = "小路" this.desc = "你走在一条小路上。前面道路崎岖,行人很少。往南有条小路通往城内。"; this.exits = { "north": "bj/zhuang/xiaolu2"}; this.on_before_enter = function (me) { if (me.query_temp('fb', 0) > 10) { this.add_exit('south', "bj/zhuang/dalu" ); } } this.on_leave = function (me, dir) { if (dir === 'south') { this.actions['lkfb'].action(me); return false; } } this.add_action('lkfb', null, function (me, par) { if (par) { WORLD.COMMANDS['cr'].enter(me, 'over'); me.moveto(ROOM.Get('bj/hg/nanmen')); me.send('你顺着小路进入京城,来到奉天城门。'); } else { me.send('你即将离开这个副本进入公共区域,是否确认?'); me.send_commands('lkfb ok', '确认进入'); } });