this.inherits(ROOM); this.name = "灌木林"; this.desc = "这是一片灌木林。你对这样一个孤岛上竟有这样大一片灌木林感到非常吃惊.前面根本没有路, 四周的密林中长满了杂草。"; this.set_npc("bj/shenlong/dushe", "bj/shenlong/zyshe"); this.exits = { "south": "bj/shenlong/haitan" }; this.set_item("bush", "灌木林","这是一片很大的灌木林,把路都给挡住了。", [ "kan", "砍掉", function (me) { if (this.query_exits("north")) return me.notify("已经砍好了,快过去吧!"); if (!me.query_weapon()) return me.notify("你不拿武器怎么砍?"); me.send_room("$N抽出$W,对着灌木丛一阵乱砍。"); if (me.mp > 300) { me.send_room("$N累得气喘吁吁,终于砍出一条小路。"); this.add_exit("north","bj/shenlong/lin2"); } else { me.send_room("$N累得气喘吁吁,也没砍开一条路来。"); } } ]);