this.inherits(COMMAND); this.command = "uneq"; this.enter = function (me, oid) { var obj; if (me.equipment) { for (var i = 0; i < me.equipment.length; i++) { if (me.equipment[i] && me.equipment[i].id == oid) { obj = me.equipment[i]; break; } } } if (!obj) return me.notify("你要取消装备什么?"); if (me.unequip(obj) != false && obj.on_use) { if (!obj.is_shortcut) obj.notify_action(me, false); } }