this.inherits(COMMAND); this.command = "kill"; this.enter = function (me, argid) { if (me.state) { return me.notify("你现在正在" + me.state.title + ",没时间杀人。"); } if (me.environment.no_fight) { return me.notify("这里不允许战斗。"); } var target = me.find_obj(argid, me.environment); if (!target || !target.do_kill) { return me.notify("你要攻击谁?"); } if (target === me) return me.notify("你要攻击谁?"); if (target.is_player) { // me.add_temp('k_ss', 1, UTIL.diff_time()); if (target.query_setting("ban_pk")) return me.notify(target.name + "正在开启PK保护,你不能击杀" + target.call3() + "。"); if (me.query_setting("ban_pk")) return me.notify("你正在开启PK保护,无法主动PK玩家。"); else { if (!me.query_temp("pk")) { me.notify("你主动击杀玩家,7天内不能开启PK保护。"); } me.set_temp("pk", 1, 24 * 3600000 * 7); } } else if (target.family && target.on_master) { if (me.query_setting("ban_pk")) return me.notify("你正在开启PK保护,无法击杀拜师NPC。"); } if (me.enemy && me.enemy[0] == target) { return me.notify("加油,加油!!"); } if (me.fight_type == 1) return me.notify("你先比试完再说。"); if (me.is_fighting()) { for (var i = 0; i < me.enemy.length; i++) { if (me.enemy[i] == target) { me.enemy.splice(i, 1); me.enemy.splice(0, 0, target); return me.send_room("$N扑向$n!", target);; } } if (target.on_kill && target.on_kill(me) == false) return; target.do_kill(me); target.begin_kill && target.begin_kill(me); return me.send_room("$N扑向$n!", target); } if (target.fight_type == 1) { // var eny = target.query_enemy(); // if (eny) { // eny.end_fight(); // } // target.end_fight(); // return me.notify('对方正在比试,你不能趁人之危。'); } // me.send_room("$N对$n大喊一声:看招!\n", target); me.send_room("\n$N对著$n喝道:「" + target.call(me, true) + "!今日不是你死就是我活!」\n", target); //me.begin_attack(target, 2); if (target.on_kill && target.on_kill(me) == false) return; if (me.team) { for (var i = 0; i < me.team.length; i++) { var item = me.team[i]; if (item.master == me.id && item.query_setting("auto_kill") == 2 && item.is_here(me)) { item.do_kill(target); } } } me.do_kill(target); target.begin_kill && target.begin_kill(me); if (me.team) { for (var i = 0; i < me.team.length; i++) { var item = me.team[i]; if (item.master == me.id && item.query_setting("auto_kill") == 1 && item.is_here(me)) { item.do_kill(target); } } } WORLD.auto_pfm(me, target); }