SKILL_TYPES = { BASE: 0, SKILL: 1, KNOWLEDGE: 2 }; BASE_SKILLS = { FORCE: "force", DODGE: "dodge", PARRY: "parry", BITE: "bite" }; EQUIP_TYPE = { WEAPON: 0, CLOTH: 1, SHOES: 2, HEAD: 3, CAPE: 4, RING: 5, NECKLACE: 6,//项链 JEWELS: 7,//饰品 WRIST: 8,//护腕 WAIST: 9,//腰带 THROWING: 10// } WEAPON_TYPE = { NONE: "unarmed", SWORD: "sword", BLADE: "blade", STAFF: "staff", CLUB: "club", WHIP: "whip", THROWING: "throwing" } PROPERTIES = { "con1": "先天根骨", "dex1": "先天身法", "int1": "先天悟性", "str1": "先天臂力", "con": "根骨", "dex": "身法", "int": "悟性", "str": "臂力", "fy": "防御", "per": "容貌", "age": "年龄", gj: "攻击", ds: "躲闪", zj: "招架", mz: "命中", bj_per: "暴击", limit_mp: "内力上限", gjsd: "攻击速度", gjsd_per: "攻击速度", mz_per: "命中", max_hp: "气血", max_mp: "内力", releasetime: "绝招释放时间", distime: "绝招冷却时间", expend_mp: "内力消耗", releasetime_per: "绝招释放时间", distime_per: "绝招冷却时间", expend_mp_per: "内力消耗", add_sh_per: "最终伤害", add_bjsh_per: "暴击伤害", diff_sh_per: "伤害减免", diff_sh: "受到的伤害减少", diff_fy_per: "忽视对方防御", fy_per: "防御", zj_per: "招架", gj_per: "攻击", ds_per: "躲闪", hp_per: "气血", study_per: "学习效率", dazuo_per: "打坐效率", lianxi_per: "练习效率", busy: "忙乱时间", busy_per: "忙乱时间", diff_busy: "忽视忙乱", diff_busy_per: "忽视忙乱", diff_bj: "暴击抵抗", add_sh: "伤害增加", diff_downside: "负面状态抵抗", diff_downside_per: "负面状态抵抗", dazuo: "打坐效率", diff_sh_per2: "伤害减免", diff_fy_per2: "伤害减免", recover_per: "疗伤效果", lianyao1: "炼药效率", lianyao2: "丹药产出", lianyao_exp_per: "炼药获得经验", no_fy: "无法防御", no_pfm: "禁止绝招", kuang_exp: "挖矿经验", kuang_pot: "挖矿潜能", diaoyu_exp: "钓鱼经验", diaoyu_pot: "钓鱼潜能", diaoyu1: "钓鱼效率", kuang1: "挖矿效率", caiyao1: "采药效率", caiyao_exp: "采药经验", caiyao_pot: "采药潜能", xiulian_exp: "闭关经验", shuangxiu: "双修效率", fenjie: "分解获得的玄晶", };