this.inherits(SKILL); this.name = "天山折梅手"; this.id = "zhemeishou"; this.family = FAMILIES.XIAOYAO; this.grade = 2; this.attack_actions = [ "$N一招「黄昏独自愁」,身子跃然而起,抓向$n的头部", "$N一招「梅花雪落覆白苹」,双手合击,$n只觉无处可避", "$N一招「砌下落梅如雪乱」,双手飘然抓向$n", "$N双手平举,一招「云破月来花弄影」击向$n", "$N左手虚晃,右手一记「红颜未老恩先绝」击向$n的头部", "$N施出「虚妄笑红」,右手横扫$n的$l,左手攻向$n的胸口" ]; this.parry_actions = [ "$n一招「寒山一带伤心碧」,双手纷飞,$N只觉眼花缭乱,无处下手", "$n一招「吹梅笛怨」,双手横挥,扫开$N", "$n施出「玉石俱焚」,不顾一切扑向$N,$P急忙收招防护", "$n一招「花开堪折直须折」,拿向$N的$W,$P一见急忙收招", ]; this.desc = "逍遥派手法,三路掌法,三路擒拿,号称可化解天下招数武功"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["unarmed", "parry"]; this.learn_condition = { max_mp: 1000, skill: { unarmed: 100, parry: 100 } }; this.query_enable_prop = function (lv) { return { unarmed: { gj: lv * 1 + 10, mz: lv + 20 }, parry: { zj: parseInt(lv * 1.3 + 20), dex: parseInt(lv / 8) + 1 } }; } this.pfm = { duo: { name: "空手入白刃", distime: 16000, enable_skill: "parry", mp: 20, use: function (me, target, lv) { var weap = target.query_weapon(); if (!weap || weap.weapon_type === WEAPON_TYPE.NONE) return me.notify("对方没有兵刃,你不用担心。"); if (target.attack_skill && target.attack_skill.id === 'dugujiujian4') { return me.send_room("$N使出空手入白刃的绝招, $n手中如无一物,让$P无从下手!\n", target); } if (lv + me.random(me.mz) > target.ds) { me.send_room("$N使出空手入白刃的绝招, $n顿时觉得眼前一花,手腕一麻,手中兵刃脱手而出!\n", target); target.unequip(weap, true, 10000); } else { me.send_room("$N使出空手入白刃的绝招, 可是$n的看破了$N的企图,立刻采取守势,使$N没能夺下兵刃。", target); } }, query_desc: function (me, lv) { return "卸下对方兵刃,技能等级越高成功率越高。"; } } };