this.inherits(SKILL);
this.name = "天山折梅手";
this.id = "zhemeishou";
this.family = FAMILIES.XIAOYAO;
this.grade = 2;
this.attack_actions = [
"$N一招「黄昏独自愁」,身子跃然而起,抓向$n的头部",
"$N一招「梅花雪落覆白苹」,双手合击,$n只觉无处可避",
"$N一招「砌下落梅如雪乱」,双手飘然抓向$n",
"$N双手平举,一招「云破月来花弄影」击向$n",
"$N左手虚晃,右手一记「红颜未老恩先绝」击向$n的头部",
"$N施出「虚妄笑红」,右手横扫$n的$l,左手攻向$n的胸口"
];
this.parry_actions = [
"$n一招「寒山一带伤心碧」,双手纷飞,$N只觉眼花缭乱,无处下手",
"$n一招「吹梅笛怨」,双手横挥,扫开$N",
"$n施出「玉石俱焚」,不顾一切扑向$N,$P急忙收招防护",
"$n一招「花开堪折直须折」,拿向$N的$W,$P一见急忙收招",
];
this.desc = "逍遥派手法,三路掌法,三路擒拿,号称可化解天下招数武功";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["unarmed", "parry"];
this.learn_condition = {
max_mp: 1000,
skill: {
unarmed: 100,
parry: 100
}
};
this.query_enable_prop = function (lv) {
return {
unarmed: {
gj: lv * 1 + 10,
mz: lv + 20
},
parry: {
zj: parseInt(lv * 1.3 + 20),
dex: parseInt(lv / 8) + 1
}
};
}
this.pfm = {
duo:
{
name: "空手入白刃",
distime: 16000,
enable_skill: "parry",
mp: 20,
use: function (me, target, lv) {
var weap = target.query_weapon();
if (!weap || weap.weapon_type === WEAPON_TYPE.NONE) return me.notify("对方没有兵刃,你不用担心。");
if (target.attack_skill && target.attack_skill.id === 'dugujiujian4') {
return me.send_room("$N使出空手入白刃的绝招, $n手中如无一物,让$P无从下手!\n", target);
}
if (lv + me.random(me.mz) > target.ds) {
me.send_room("$N使出空手入白刃的绝招, $n顿时觉得眼前一花,手腕一麻,手中兵刃脱手而出!\n", target);
target.unequip(weap, true, 10000);
} else {
me.send_room("$N使出空手入白刃的绝招, 可是$n的看破了$N的企图,立刻采取守势,使$N没能夺下兵刃。", target);
}
},
query_desc: function (me, lv) {
return "卸下对方兵刃,技能等级越高成功率越高。";
}
}
};